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Rating the 4e conditions
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<blockquote data-quote="Mengu" data-source="post: 4664526" data-attributes="member: 65726"><p>Between dazed and weakened, more often than not I'd prefer to be weakened than dazed but there are exceptions. For most leaders, dazed can be worse than Blinded. For some strikers (Barbarians and Rogues), weakened can be worse than dazed. For the majority of the time, I agree with the current placings for these three conditions.</p><p> </p><p>In most cases, I'd rather be pushed than pulled. Pulled usually means I'm about to be mauled. Pushed puts me in a relatively safe place (unless there is a ledge) and rarely limits my options. I'd usually rather be slowed than pulled, slid or pushed some place I don't want to be. So I moved slowed down. I have yet to see slow matter for one of the PC's, and for enemies, it rarely makes a difference. I'd put this below forced movement.</p><p> </p><p>Combat advantage is awesome for both PC's and Monsters. I don't see how this can be below slow, so I'd push slow down a bit further.</p><p> </p><p>Here is what my list would look like (pretty close to the last list by Jack99)</p><p> </p><p>Unconscious</p><p>Dominated</p><p>Stunned</p><p>Blinded</p><p>Dazed</p><p>Weakened</p><p>Restrained</p><p>Immobilized</p><p>Knocked prone</p><p>Grabbed</p><p>Granting CA (all enemies)</p><p>Slid</p><p>Pulled</p><p>Pushed</p><p>Granting CA (one enemy)</p><p>Slowed</p><p>Deafened.</p><p> </p><p>On another note, should ongoing damage be among these conditions?</p></blockquote><p></p>
[QUOTE="Mengu, post: 4664526, member: 65726"] Between dazed and weakened, more often than not I'd prefer to be weakened than dazed but there are exceptions. For most leaders, dazed can be worse than Blinded. For some strikers (Barbarians and Rogues), weakened can be worse than dazed. For the majority of the time, I agree with the current placings for these three conditions. In most cases, I'd rather be pushed than pulled. Pulled usually means I'm about to be mauled. Pushed puts me in a relatively safe place (unless there is a ledge) and rarely limits my options. I'd usually rather be slowed than pulled, slid or pushed some place I don't want to be. So I moved slowed down. I have yet to see slow matter for one of the PC's, and for enemies, it rarely makes a difference. I'd put this below forced movement. Combat advantage is awesome for both PC's and Monsters. I don't see how this can be below slow, so I'd push slow down a bit further. Here is what my list would look like (pretty close to the last list by Jack99) Unconscious Dominated Stunned Blinded Dazed Weakened Restrained Immobilized Knocked prone Grabbed Granting CA (all enemies) Slid Pulled Pushed Granting CA (one enemy) Slowed Deafened. On another note, should ongoing damage be among these conditions? [/QUOTE]
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