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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rating the Difficulty level for Essential Classes
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<blockquote data-quote="WalterKovacs" data-source="post: 5385363" data-attributes="member: 63763"><p>In general, the difficulty is going to be:</p><p> </p><p>striker -> defender -> leader -> controller</p><p> </p><p>Since, for the most part, strikers do their own thing, defenders have to worry about their immediate surroundings, leaders need to worry about their allies while controllers are looking at the whole environment.</p><p> </p><p>Now each can then have a sliding scale added to that. Most of the guys with added luggage (beastmaster ranger, shaman, essential druid) are going to have a whole other character to worry about which makes things harder. Some characters have a number of finite and unique resources (the standard encounter/daily/utilty concept), which requires finding the best time/situation/etc to use them, after which they are left with very few options (2 at-wills for the most part, plus some 'basic' things like a ranged attack if neccesarry, etc). Others have non-unique but limited resources (psionics and many essential characters). In those cases, it's not just use it or not, but sort of a rate of use (the psionics are an even more difficult case since you have a number of powers that can be augmented, often in two different ways, and augmenting one way doesn't stop you from doing so again unless you run out of power points, combining elements of both).</p><p> </p><p>On thing that essential characters, especially martial ones, have that ups their difficulty is that while they lack the daily resource management, or he decision making of which encounter to use in this particular situation ... they have a larger choice when it comes to at-wills (the hunter ranger especially) and since those resources never run out, they never narrow their choices down significantly over the course of an encounter.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5385363, member: 63763"] In general, the difficulty is going to be: striker -> defender -> leader -> controller Since, for the most part, strikers do their own thing, defenders have to worry about their immediate surroundings, leaders need to worry about their allies while controllers are looking at the whole environment. Now each can then have a sliding scale added to that. Most of the guys with added luggage (beastmaster ranger, shaman, essential druid) are going to have a whole other character to worry about which makes things harder. Some characters have a number of finite and unique resources (the standard encounter/daily/utilty concept), which requires finding the best time/situation/etc to use them, after which they are left with very few options (2 at-wills for the most part, plus some 'basic' things like a ranged attack if neccesarry, etc). Others have non-unique but limited resources (psionics and many essential characters). In those cases, it's not just use it or not, but sort of a rate of use (the psionics are an even more difficult case since you have a number of powers that can be augmented, often in two different ways, and augmenting one way doesn't stop you from doing so again unless you run out of power points, combining elements of both). On thing that essential characters, especially martial ones, have that ups their difficulty is that while they lack the daily resource management, or he decision making of which encounter to use in this particular situation ... they have a larger choice when it comes to at-wills (the hunter ranger especially) and since those resources never run out, they never narrow their choices down significantly over the course of an encounter. [/QUOTE]
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Rating the Difficulty level for Essential Classes
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