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[Rave] Happy with 3.5e core rulebooks.
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<blockquote data-quote="Tarrasque Wrangler" data-source="post: 1018430" data-attributes="member: 7473"><p>Overall, I'm really liking this 3.5 business. I even like the new weapon size rules, which I was SURE were going to suck. Only a couple things I plan on changing, or things I thought they would fix:</p><p></p><p>1 min/level stat boost spells: to my way of thinking, it should have been either 6 different spells with the old duration, or 1 big spell with the new short duration (which is, I believe, how D20 Modern does it). I think the latter may be how I end up doing it, just because it makes it more attractive to Sorcerers.</p><p></p><p>I LOVE the new Damage Reduction rules, but if they were going to make special materials so important, they really should have fixed the dumb rules for pricing. I'm talking about that flat +3 grand or whatever it is for an adamantine weapon, regardless of how much metal is actually used in its construction. This was always a house-ruled price multiplier in my games, but I was really hoping they would fix this.</p><p></p><p>That Eldritch Knight blows. I can see what they were trying to do, but it's just a flavorless mass. I'm not opposed to the concept, just the execution.</p><p></p><p>I can see how this looks like a rant, but it's not, I assure you. These are really the only problems I have upon first glance. Everything else is peaches. And I love the battle grid they included! I already had a vinyl one, but I can see using this paper one more often.</p></blockquote><p></p>
[QUOTE="Tarrasque Wrangler, post: 1018430, member: 7473"] Overall, I'm really liking this 3.5 business. I even like the new weapon size rules, which I was SURE were going to suck. Only a couple things I plan on changing, or things I thought they would fix: 1 min/level stat boost spells: to my way of thinking, it should have been either 6 different spells with the old duration, or 1 big spell with the new short duration (which is, I believe, how D20 Modern does it). I think the latter may be how I end up doing it, just because it makes it more attractive to Sorcerers. I LOVE the new Damage Reduction rules, but if they were going to make special materials so important, they really should have fixed the dumb rules for pricing. I'm talking about that flat +3 grand or whatever it is for an adamantine weapon, regardless of how much metal is actually used in its construction. This was always a house-ruled price multiplier in my games, but I was really hoping they would fix this. That Eldritch Knight blows. I can see what they were trying to do, but it's just a flavorless mass. I'm not opposed to the concept, just the execution. I can see how this looks like a rant, but it's not, I assure you. These are really the only problems I have upon first glance. Everything else is peaches. And I love the battle grid they included! I already had a vinyl one, but I can see using this paper one more often. [/QUOTE]
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[Rave] Happy with 3.5e core rulebooks.
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