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Raven Crowking's Nest


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Nicely put. Wish I could give you XP, but I have to spread it around. Can someone cover me and give RC an XP?

(RC, as an aside, can you change the background to something more subtle? The current one is busy and distracting with the repetition.)
 
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I have to spread xp as well apparently. Please someone cover me as well.

Not much else to say other than that I agree with you as well. I sometimes struggle to keep the mundane consistency in my game, as I often feel the urge to rush to the 'Massive' bits, but I constantly fight that same urge down because I deeply believe the change of rhythm, lows and highs, (and not seeing what's coming because not everything that happens is important/supernatural/something-connected-to-the-main-adventure) makes those special moments more special, more fantastic, and hence more memorable.
 

I don't really disagree, but I think the issue is more multifaceted than a simple "You need sparrows in your game!"

What you seem to actually be advocating has little to do with "are there sparrows in your game?" and more to do with description.

For instance, RPG C has a sparrow statblock, and so has sparrows explicitly.

RPG D doesn't have a sparrow statblock, but it DOES have rules for the difficulty of a given task.

Both games have sparrows, it's just that RPG D doesn't waste a lot of space talking about a sparrow's ranks in Craft (nest) on the off chance you get into a nestbuilding contest with a sparrow. It says, "Well, how hard does the DM think it should be? Here's some rules for modeling that." It uses the same idea for, say, shooting a sparrow off its perch. If it's important, there's difficulty rules, and if it's not important, it just happens.

Both games have sparrows, they just use different ways of modeling them.

What you seem to be saying more is: "Describe boring things, too."

Which is good advice, as any horror movie director will tell you. Without the calm, casual conversation in the car about someone's day, it won't be nearly as horrific when the Monster rips off the top of the car and begins devouring people.

It's just kind of a broader point than "Have rabbits in your game, okay?"
 


but what if you need to have coconuts moved and the swallows are on strike?

Do what Tolkien did:

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"Giant eagles come and solve everyone's problems, THE END."​
 

I'll disagree with part of it. I often skip over details once they've been established, though my players do not inherently suspect a random raven from being a familiar. They might take it as a bad omen (if their characters would), or they might simply dismiss it. Unless they have reason to think otherwise, they do not think "spy" as that's a little too meta for us.

I think that touching on the details is a good thing, though. I liked what you wrote. As always, play what you like :)
 

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