Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Raven Crowking's Nest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BriarMonkey" data-source="post: 5578177" data-attributes="member: 95387"><p>Ditto.</p><p></p><p>I agree that the flora and fauna can give a feel of the lands one travels through, and that they should definitely be used to convey a sense of such. The noting of occasional goings on is a good thing, as is the basic description of the terrain - of what ever form it is.</p><p></p><p>The impact of their descriptive use I think really depends on the party though. If the characters are involved at such a level that they want to know where the oak grows for their furniture making business, or where to trap the fur bearing critters for their hat business, then it takes on a lot more importance. For those that only care about making their survival check as they pass through because they didn't stock up on traveling rations, it matters little to them.</p><p></p><p>Weather is another huge element that seems to be overlooked too. And tying into weather, calendars. But then, like so much else, if the DM and party don't care, it's of little use. But for those that do care, it can shape the campaign timeline, and even the events within them. In my last campaign, the party spent their careers far north. When winter came, it was cold and harsh - lots of snow and freezing temps. Effectively, any wars or trade halted during the winter months due to the inability to move freely (or at all in some cases). Even the PCs planned their adventuring season such that they would be "home" for the winter. The "world" didn't start moving again until spring when everything started to thaw.</p><p></p><p>Adding in a mix of critters and weather and all the bits that tie in, and you can have a very active and immersive world - and the DM doesn't even have to be terribly in depth about it. A note at the begining of the session, or during changes, and that's normally enough. (Unless of course environmental Fortitude checks need to be made.) More detail can always be added as the players ask.</p><p></p><p>Anway, just my two shekels. (Yeah, sorry. Got kinda rambly there...)</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 5578177, member: 95387"] Ditto. I agree that the flora and fauna can give a feel of the lands one travels through, and that they should definitely be used to convey a sense of such. The noting of occasional goings on is a good thing, as is the basic description of the terrain - of what ever form it is. The impact of their descriptive use I think really depends on the party though. If the characters are involved at such a level that they want to know where the oak grows for their furniture making business, or where to trap the fur bearing critters for their hat business, then it takes on a lot more importance. For those that only care about making their survival check as they pass through because they didn't stock up on traveling rations, it matters little to them. Weather is another huge element that seems to be overlooked too. And tying into weather, calendars. But then, like so much else, if the DM and party don't care, it's of little use. But for those that do care, it can shape the campaign timeline, and even the events within them. In my last campaign, the party spent their careers far north. When winter came, it was cold and harsh - lots of snow and freezing temps. Effectively, any wars or trade halted during the winter months due to the inability to move freely (or at all in some cases). Even the PCs planned their adventuring season such that they would be "home" for the winter. The "world" didn't start moving again until spring when everything started to thaw. Adding in a mix of critters and weather and all the bits that tie in, and you can have a very active and immersive world - and the DM doesn't even have to be terribly in depth about it. A note at the begining of the session, or during changes, and that's normally enough. (Unless of course environmental Fortitude checks need to be made.) More detail can always be added as the players ask. Anway, just my two shekels. (Yeah, sorry. Got kinda rambly there...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Raven Crowking's Nest
Top