Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Raven Lands] Conceptual Idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarauderX" data-source="post: 637323" data-attributes="member: 9990"><p>Mad Max comes to mind for me whenever Dark Sun is brought up. I like the idea of a jungle-like world, with no urban society to speak of. I like what you have so far, and it inspired me to write since now I may do something similiar, only all based on 3E instead of revising the mechanics of the game.</p><p></p><p>For jungle settings or adventures in my campaigns I like to use fear of the unknown as a major motivator to scare characters. Your setting would lend to some great original thinking if you let it go to fruition, and players would second guess the abilities of anything they run into. For me, it put a hold on the meta-game thinking of "The DM won't have me encounter anything that we couldn't handle." </p><p></p><p>Just to add on to what you had, I was thinking that the societies that formed would be only as big as tribes, either nomadic (Mongols without horses?) or in very defensible terrain. Perhaps the people move with the food source, or perhaps the races ARE the food source for something more hideous, but something usually has to drive the nomadic hunter-gathers. </p><p>Using something like this lets the lone wolf players find an occassional respite from the vast outside, plus each encounter could be with different NPCs, where characters that share information that could be helpful or harmful to another race (i.e. don't follow the river to the south unless you want to be eaten by dinosaurs.) It could also be a goal for the characters to be the first to set up a new organized realm by leading some tribes to an unspoiled land... and so on. </p><p></p><p>Some questions I would ask were I a PC might be:</p><p>How many people are there in a tribe, how far is it to the nearest village/tribe?</p><p>What do the people do for food? Shelter? Transportation?</p><p>How does trade work? </p><p>Is there a common language for most human/other tribes?</p><p>Will everyone need to max out their wilderness lore?</p></blockquote><p></p>
[QUOTE="MarauderX, post: 637323, member: 9990"] Mad Max comes to mind for me whenever Dark Sun is brought up. I like the idea of a jungle-like world, with no urban society to speak of. I like what you have so far, and it inspired me to write since now I may do something similiar, only all based on 3E instead of revising the mechanics of the game. For jungle settings or adventures in my campaigns I like to use fear of the unknown as a major motivator to scare characters. Your setting would lend to some great original thinking if you let it go to fruition, and players would second guess the abilities of anything they run into. For me, it put a hold on the meta-game thinking of "The DM won't have me encounter anything that we couldn't handle." Just to add on to what you had, I was thinking that the societies that formed would be only as big as tribes, either nomadic (Mongols without horses?) or in very defensible terrain. Perhaps the people move with the food source, or perhaps the races ARE the food source for something more hideous, but something usually has to drive the nomadic hunter-gathers. Using something like this lets the lone wolf players find an occassional respite from the vast outside, plus each encounter could be with different NPCs, where characters that share information that could be helpful or harmful to another race (i.e. don't follow the river to the south unless you want to be eaten by dinosaurs.) It could also be a goal for the characters to be the first to set up a new organized realm by leading some tribes to an unspoiled land... and so on. Some questions I would ask were I a PC might be: How many people are there in a tribe, how far is it to the nearest village/tribe? What do the people do for food? Shelter? Transportation? How does trade work? Is there a common language for most human/other tribes? Will everyone need to max out their wilderness lore? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Raven Lands] Conceptual Idea
Top