Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Raven Lands] Conceptual Idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferrix" data-source="post: 637528" data-attributes="member: 6115"><p><strong>Humans</strong></p><p>Humans from the Raven Lands are divided up into seven tribes throughout the lands. Much of their culture was lost during the cataclysm that shredded the world and they have plunged into barbaric survival.</p><p></p><p>The tribes are divided by the spirit they follow. The Serpent, The Lizard, The Panther, The Boar, The Wind, The Ghost, and The Guardian.</p><p></p><p>The Serpent tribe holds a multitude of small islands on the eastern coastline, they Serpent Spirit is a wise and slow entity and the tribe follow along the same guidelines taking time to react and weigh situations.</p><p></p><p>The Lizard tribe holds a series of tropical jungles near the center of the continental mass. The Lizard Spirit is swift and judgemental and the people of the tribe are often rash and aggressive.</p><p></p><p>The Panther tribe holds a series of plains interspersed with jungle bordering the land of the Lizard tribe and the islands of the Serpent Tribe. The Panther Spirit is powerful and primal. The tribe echoes this, being closely tied to the natural order of all things they often protect their lands fiercely.</p><p></p><p>The Boar tribe holds the southern coastline, the Panther and Lizard tribes situated above them. The Boar Spirit is virile and independant. The people of this tribe have a deeply enriched culture and tradition, they also possess high levels of technology and commonly work metal and create stonework structures.</p><p></p><p>The Wind tribe lives along the nothern reaches of the continent, seperated some ways from other tribes. The Wind Spirit is fickle and self-righteous. The people of this tribe are highly xenophobic, regarding those of other races as blights and even regarding those of other tribes as potential enemies.</p><p></p><p>The Ghost tribe lives amongst the volcanic mountainous jungles that cloister between the Lizard tribe and the Guardian tribe. The Ghost Spirit is ancient, and may well be the embodied dead spirit of a God from before the cataclysm, he is wise and intelligent. The people of this tribe live within stonework villages along the mountains, they possess incredible metallurgical skills and practice the arts of magic in higher frequency than any of their brethren.</p><p></p><p>The Guardian tribe lives along the western coast amongst the open beaches and scattered islands. The Guardian Spirit is benevolent and just. The people of this tribe have formed the a deep social governing system and progress along social lines to a more involved civilization.</p><p></p><p>I'll actually probably go more in depth on each tribe but they each have their own staked territory that they move about in. Some, the Ghost tribe, Guardian tribe, and the Boar tribe would most likely be the only ones that have anything beyond the size of a small village that is permanent and even then I wouldn't go so far as to say city but more of like a larger town. Most of the clans would be nomadic within their staked territories. All humans speak the same language, however they all have slightly different inflections/accents and meanings to some words.</p><p></p><p>Tribes are generalizations of a type of people. I would say most likely two to ten thousand in a tribe, but that tribe would be spread over a massive area usually and there would be basic sub-cultures within each tribe. It would depend upon the area you were in to figure the nearest village, with the Guardian or Ghost probably a couple days walking distance, otherwise it might be a week or so. Small villages I figure would often be not as seperated as large cities. Plus I'm thinking a few shacks in a circle as a village.</p><p></p><p>Most of those who live on the coast or on islands would fish, harvest the area, and hunt smaller wildlife. Those who live farther inland, primarily the two tribes with more technology would potentially have irrigation systems for farming.</p><p></p><p>Most people would travel on foot, giant lizards may be used as mounts and maybe even giant insects in some areas.</p><p></p><p>Shelter is pretty commonly dependant upon the tribe, there those few who would live in stonework built into mountains (Ghost tribe), others may well live under lean-to's (Panther tribe), and so on.</p><p></p><p>No, everyone will not need to max out Wilderness Lore, though it'd probably be advised. I would figure most people having grown up in that sort of environment would be able to scavenge for food if they needed to without knowing a great deal about the wilderness beyond colloqial knowledge.</p><p></p><p>There is not much trade at all, the trade that would go on would be primarily between the Ghost and Guardian tribes. A good deal of suspicion goes on between tribes, so trade between tribes would be rare. Within a tribe however it would be more of a barter system when trade is involved, there would be no actual monetary unit, but still items of value (jewelry, etc) would still be regarded with some value.</p><p></p><p>~Ferrix - More to come</p></blockquote><p></p>
[QUOTE="Ferrix, post: 637528, member: 6115"] [B]Humans[/B] Humans from the Raven Lands are divided up into seven tribes throughout the lands. Much of their culture was lost during the cataclysm that shredded the world and they have plunged into barbaric survival. The tribes are divided by the spirit they follow. The Serpent, The Lizard, The Panther, The Boar, The Wind, The Ghost, and The Guardian. The Serpent tribe holds a multitude of small islands on the eastern coastline, they Serpent Spirit is a wise and slow entity and the tribe follow along the same guidelines taking time to react and weigh situations. The Lizard tribe holds a series of tropical jungles near the center of the continental mass. The Lizard Spirit is swift and judgemental and the people of the tribe are often rash and aggressive. The Panther tribe holds a series of plains interspersed with jungle bordering the land of the Lizard tribe and the islands of the Serpent Tribe. The Panther Spirit is powerful and primal. The tribe echoes this, being closely tied to the natural order of all things they often protect their lands fiercely. The Boar tribe holds the southern coastline, the Panther and Lizard tribes situated above them. The Boar Spirit is virile and independant. The people of this tribe have a deeply enriched culture and tradition, they also possess high levels of technology and commonly work metal and create stonework structures. The Wind tribe lives along the nothern reaches of the continent, seperated some ways from other tribes. The Wind Spirit is fickle and self-righteous. The people of this tribe are highly xenophobic, regarding those of other races as blights and even regarding those of other tribes as potential enemies. The Ghost tribe lives amongst the volcanic mountainous jungles that cloister between the Lizard tribe and the Guardian tribe. The Ghost Spirit is ancient, and may well be the embodied dead spirit of a God from before the cataclysm, he is wise and intelligent. The people of this tribe live within stonework villages along the mountains, they possess incredible metallurgical skills and practice the arts of magic in higher frequency than any of their brethren. The Guardian tribe lives along the western coast amongst the open beaches and scattered islands. The Guardian Spirit is benevolent and just. The people of this tribe have formed the a deep social governing system and progress along social lines to a more involved civilization. I'll actually probably go more in depth on each tribe but they each have their own staked territory that they move about in. Some, the Ghost tribe, Guardian tribe, and the Boar tribe would most likely be the only ones that have anything beyond the size of a small village that is permanent and even then I wouldn't go so far as to say city but more of like a larger town. Most of the clans would be nomadic within their staked territories. All humans speak the same language, however they all have slightly different inflections/accents and meanings to some words. Tribes are generalizations of a type of people. I would say most likely two to ten thousand in a tribe, but that tribe would be spread over a massive area usually and there would be basic sub-cultures within each tribe. It would depend upon the area you were in to figure the nearest village, with the Guardian or Ghost probably a couple days walking distance, otherwise it might be a week or so. Small villages I figure would often be not as seperated as large cities. Plus I'm thinking a few shacks in a circle as a village. Most of those who live on the coast or on islands would fish, harvest the area, and hunt smaller wildlife. Those who live farther inland, primarily the two tribes with more technology would potentially have irrigation systems for farming. Most people would travel on foot, giant lizards may be used as mounts and maybe even giant insects in some areas. Shelter is pretty commonly dependant upon the tribe, there those few who would live in stonework built into mountains (Ghost tribe), others may well live under lean-to's (Panther tribe), and so on. No, everyone will not need to max out Wilderness Lore, though it'd probably be advised. I would figure most people having grown up in that sort of environment would be able to scavenge for food if they needed to without knowing a great deal about the wilderness beyond colloqial knowledge. There is not much trade at all, the trade that would go on would be primarily between the Ghost and Guardian tribes. A good deal of suspicion goes on between tribes, so trade between tribes would be rare. Within a tribe however it would be more of a barter system when trade is involved, there would be no actual monetary unit, but still items of value (jewelry, etc) would still be regarded with some value. ~Ferrix - More to come [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Raven Lands] Conceptual Idea
Top