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<blockquote data-quote="Magicslime" data-source="post: 6067996" data-attributes="member: 6704211"><p>I'm glad you like it! I did do the dungeons, though it's very rough right now - and I didn't want to have a flow of screenshots all in one post. I mostly just chose angles similar to the ones I saw from you so it was easier to compare. K83a was interesting, I'm not sure about that whole "landing" thing, so I basically just made my staircase from the top study area go down to that level, and my one from the dungeon go up, and then connected them. A bunch of things don't really line up well, but it's mostly because one block is wider than the walls on the maps (though I must say, in the description they are supposed to be pretty thick). My secret doors are all either two things: pistons or command block tp's. The elevator trap in the dungeon I just used command blocks, as I couldn't see any other way to do it. Actually, the only secret doors I really used pistons for are the one in the hall of heroes, the one behind the fireplace leading to the treasury (i actually used pistons for both layers of that) and the one in K26. Everything else is pretty much either one way iron doors (i made these before there were command blocks) or tp's. In some cases the tp's actually fit as the original function is as a teleport, especially in the dungeon. Also, I like how you were able to recognize those rooms on sight, comes from all the hard work building them (and running them in games if you have) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> I'll be glad to post more screenshots or a video or two, though it'll be a little slow as I'm mostly just working on terrain now, while my friend helps me remodel the architecture. It's nice that mine inspired you to remodel yours, but when I said it was different, I did mean just that - not that yours was in any way worse of an interpretation ><</p></blockquote><p></p>
[QUOTE="Magicslime, post: 6067996, member: 6704211"] I'm glad you like it! I did do the dungeons, though it's very rough right now - and I didn't want to have a flow of screenshots all in one post. I mostly just chose angles similar to the ones I saw from you so it was easier to compare. K83a was interesting, I'm not sure about that whole "landing" thing, so I basically just made my staircase from the top study area go down to that level, and my one from the dungeon go up, and then connected them. A bunch of things don't really line up well, but it's mostly because one block is wider than the walls on the maps (though I must say, in the description they are supposed to be pretty thick). My secret doors are all either two things: pistons or command block tp's. The elevator trap in the dungeon I just used command blocks, as I couldn't see any other way to do it. Actually, the only secret doors I really used pistons for are the one in the hall of heroes, the one behind the fireplace leading to the treasury (i actually used pistons for both layers of that) and the one in K26. Everything else is pretty much either one way iron doors (i made these before there were command blocks) or tp's. In some cases the tp's actually fit as the original function is as a teleport, especially in the dungeon. Also, I like how you were able to recognize those rooms on sight, comes from all the hard work building them (and running them in games if you have) :P I'll be glad to post more screenshots or a video or two, though it'll be a little slow as I'm mostly just working on terrain now, while my friend helps me remodel the architecture. It's nice that mine inspired you to remodel yours, but when I said it was different, I did mean just that - not that yours was in any way worse of an interpretation >< [/QUOTE]
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