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Ravenloft: Building A Domain
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<blockquote data-quote="Steampunkette" data-source="post: 8269474" data-attributes="member: 6796468"><p>Would absolutely work. Though I'll be honest. Now that [USER=7635]@Remathilis[/USER] has mentioned it, the Nightmare Logic thing is just -so- good for your problem. Yeah, it's a little bit handwavy, but it also allows for something else that has occurred to me.</p><p></p><p>The big city is the entire zone, right? Mist just beyond the wall, though maybe on clear days more of the countryside can be seen? Spread it out just a -little- bit more, so that you can see, on a clear day, about a mile and a half, two miles out. See little farms and idyllic life from the walls of the City.</p><p></p><p>But. No one is ever allowed to leave Paridon.</p><p></p><p>There's always some reason for the gates to close just before you reach them. There's always some curfew or problem that makes sure the wall is well manned and you'll be spotted and stopped if you try to slip out. There's always a grate on the sewer that stops you from getting past the end of the tunnel and into freedom from the city.</p><p></p><p>Even at night, you can see the villagers celebrating their mundane little lives from the walls. See festivals and hope and joy and love. All of which make Paridon that much darker by comparison.</p><p></p><p>There's no -way- that farmland could support Paridon, and those happy villagers never approach the city. But wagons loaded with food and materials come in, filthy and bedraggled, from -somewhere- else. The Nightmare Logic makes everything in the city terrible, and everything outside of it perfect and nonsensical, to torture the residents.</p><p></p><p>"Someday I'll pay off my indentures and get outta this city... find a pretty wife. Have a lovely farm beyond the wall..." a common refrain heard in every taproom across Paridon, but no one has ever succeeded.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8269474, member: 6796468"] Would absolutely work. Though I'll be honest. Now that [USER=7635]@Remathilis[/USER] has mentioned it, the Nightmare Logic thing is just -so- good for your problem. Yeah, it's a little bit handwavy, but it also allows for something else that has occurred to me. The big city is the entire zone, right? Mist just beyond the wall, though maybe on clear days more of the countryside can be seen? Spread it out just a -little- bit more, so that you can see, on a clear day, about a mile and a half, two miles out. See little farms and idyllic life from the walls of the City. But. No one is ever allowed to leave Paridon. There's always some reason for the gates to close just before you reach them. There's always some curfew or problem that makes sure the wall is well manned and you'll be spotted and stopped if you try to slip out. There's always a grate on the sewer that stops you from getting past the end of the tunnel and into freedom from the city. Even at night, you can see the villagers celebrating their mundane little lives from the walls. See festivals and hope and joy and love. All of which make Paridon that much darker by comparison. There's no -way- that farmland could support Paridon, and those happy villagers never approach the city. But wagons loaded with food and materials come in, filthy and bedraggled, from -somewhere- else. The Nightmare Logic makes everything in the city terrible, and everything outside of it perfect and nonsensical, to torture the residents. "Someday I'll pay off my indentures and get outta this city... find a pretty wife. Have a lovely farm beyond the wall..." a common refrain heard in every taproom across Paridon, but no one has ever succeeded. [/QUOTE]
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