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Ravenloft Campaigns: What’s the meta-point?
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<blockquote data-quote="Imaro" data-source="post: 4666202" data-attributes="member: 48965"><p>Uhm...</p><p><strong>5. Supernatural or otherwise inexplicable events.</strong> <strong>Dramatic, amazing events occur,</strong> such as ghosts or giants walking, or inanimate objects (such as a suit of armor or painting) coming to life. In some works, the events are ultimately given a natural explanation, while in others the events are truly supernatural.</p><p></p><p>and </p><p></p><p><strong>2. An atmosphere of mystery and suspense.</strong> The work is pervaded by a threatening feeling, a fear <strong>enhanced by the unknown.</strong> Often the plot itself is built around a mystery, such as unknown parentage, a disappearance, or some other <strong>inexplicable event.</strong> Elements 3, 4, and 5 below contribute to this atmosphere. (Again, in modern filmmaking, the inexplicable events are often murders.)</p><p></p><p>Emphasis mine...</p><p></p><p>I definitely think a change in the number of moons in the sky or startling changing of seasons definitely fits the above (unless one is actively working against the mood, and then you have bigger problems than the setting). In fact the very structure of Ravenloft stresses the above... and while were on "changing seasons" can't this also help a DM facilitate this, without it seeming artificially constructed...</p><p></p><p><strong>9. The metonymy of gloom and horror.</strong> Metonymy is a subtype of metaphor, in which something (like rain) is used to stand for something else (like sorrow). For example, the film industry likes to use metonymy as a quick shorthand, so we often notice that it is raining in funeral scenes. Note that the following metonymies for "doom and gloom" all suggest some element of mystery, danger, or the supernatural. </p><p></p><p>The structure of Ravenloft as a world actually facilitates the use of weather as metonymy for the story a GM is trying to present.</p><p></p><p></p><p></p><p>So even though they are tools one can use as gothic horror trappings, because you find them not to your tastes or hard to use they shouldn't be included for anyone to use? I disagree.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4666202, member: 48965"] Uhm... [B]5. Supernatural or otherwise inexplicable events.[/B] [B]Dramatic, amazing events occur,[/B] such as ghosts or giants walking, or inanimate objects (such as a suit of armor or painting) coming to life. In some works, the events are ultimately given a natural explanation, while in others the events are truly supernatural. and [B]2. An atmosphere of mystery and suspense.[/B] The work is pervaded by a threatening feeling, a fear [B]enhanced by the unknown.[/B] Often the plot itself is built around a mystery, such as unknown parentage, a disappearance, or some other [B]inexplicable event.[/B] Elements 3, 4, and 5 below contribute to this atmosphere. (Again, in modern filmmaking, the inexplicable events are often murders.) Emphasis mine... I definitely think a change in the number of moons in the sky or startling changing of seasons definitely fits the above (unless one is actively working against the mood, and then you have bigger problems than the setting). In fact the very structure of Ravenloft stresses the above... and while were on "changing seasons" can't this also help a DM facilitate this, without it seeming artificially constructed... [B]9. The metonymy of gloom and horror.[/B] Metonymy is a subtype of metaphor, in which something (like rain) is used to stand for something else (like sorrow). For example, the film industry likes to use metonymy as a quick shorthand, so we often notice that it is raining in funeral scenes. Note that the following metonymies for "doom and gloom" all suggest some element of mystery, danger, or the supernatural. The structure of Ravenloft as a world actually facilitates the use of weather as metonymy for the story a GM is trying to present. So even though they are tools one can use as gothic horror trappings, because you find them not to your tastes or hard to use they shouldn't be included for anyone to use? I disagree. [/QUOTE]
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