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[Ravenloft] Curious
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<blockquote data-quote="Argus Decimus Mokira" data-source="post: 718837" data-attributes="member: 10239"><p>Hey</p><p></p><p>I've been running Ravenloft adventures since 1989 (!) and completely agree that the books make it seem like evry villager is a werewolf, a vampire is under every rock, and every single house is haunted by 6 or 7 dozen ghosts, each more tragic than the last. I feel its important to trim the material from the books down to a point where the PCs don't expect the inn keeper to be a 1/2-Frankenstein-monster shogguth. Sure, a little comedy relief makes it into my campaign ... but only as often as maybe one generally funny scene or character in the time span of 4 or 5 sessions. Instead I like to offset the darkness of the world with bright spots of hope, beauty, love, and other gothic-ness like that. In fact, often my adventures don't even approach scary ... instead they embody the mood of a gothic story. I feel that only in this way can a convincing story line evolve. If the game were one scare after another it would lose so much very quickly.</p><p></p><p>Hope I've helped.</p><p>-Matt</p><p></p><p>[Edit] Check these guys out (especially their message boards): <a href="http://www.kargatane.com" target="_blank">Secrets of the Kargatane</a></p></blockquote><p></p>
[QUOTE="Argus Decimus Mokira, post: 718837, member: 10239"] Hey I've been running Ravenloft adventures since 1989 (!) and completely agree that the books make it seem like evry villager is a werewolf, a vampire is under every rock, and every single house is haunted by 6 or 7 dozen ghosts, each more tragic than the last. I feel its important to trim the material from the books down to a point where the PCs don't expect the inn keeper to be a 1/2-Frankenstein-monster shogguth. Sure, a little comedy relief makes it into my campaign ... but only as often as maybe one generally funny scene or character in the time span of 4 or 5 sessions. Instead I like to offset the darkness of the world with bright spots of hope, beauty, love, and other gothic-ness like that. In fact, often my adventures don't even approach scary ... instead they embody the mood of a gothic story. I feel that only in this way can a convincing story line evolve. If the game were one scare after another it would lose so much very quickly. Hope I've helped. -Matt [Edit] Check these guys out (especially their message boards): [URL=http://www.kargatane.com]Secrets of the Kargatane[/URL] [/QUOTE]
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