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General Tabletop Discussion
*Pathfinder & Starfinder
Ravenloft: Domains of Dread classes from 2nd edition
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<blockquote data-quote="Remathilis" data-source="post: 6158290" data-attributes="member: 7635"><p>Actually, this is part my problem. Flavor wise, it felt good trying to turn Ravenloft into a world rather than a patchwork of Universal and Hammer Horror films. It built a lot on DoD in that regard, and both by design and necessity (since they couldn't use IP worlds and villains) they turned Ravenloft into its own thing.</p><p></p><p>And supported it with some of worst designed, hack-eyed rules and design tropes. The 3.0 rules were iffy at best (many of them appearing to just be 2e with the numbers inverted) and the 3.5 rules took every bad idea and cranked it up to 11. Add to the fact that they're attempt to shoehorn the whole PHB into it (Calibans? really?) really sucked a lot of "horror" element that the setting tried so hard to obtain. </p><p></p><p></p><p></p><p>I fault 3e for it. 3e's rules were far too heroic (a fault of the d20 system, not RL) to run gothic horror. So many ideas baked right into 3e's assumptions (magic item creation/Christmas tree's being top offenders) just focused too hard on the "fantasy" and not enough on the "horror" trope. Ironically, I thought 2e balanced it fairly well (broken specialty priests notwithstanding) but 3e felt very different when we ran it. As much as I love Pathfinder, I can only imagine what the general buffness of those classes would do to ruin the mood.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6158290, member: 7635"] Actually, this is part my problem. Flavor wise, it felt good trying to turn Ravenloft into a world rather than a patchwork of Universal and Hammer Horror films. It built a lot on DoD in that regard, and both by design and necessity (since they couldn't use IP worlds and villains) they turned Ravenloft into its own thing. And supported it with some of worst designed, hack-eyed rules and design tropes. The 3.0 rules were iffy at best (many of them appearing to just be 2e with the numbers inverted) and the 3.5 rules took every bad idea and cranked it up to 11. Add to the fact that they're attempt to shoehorn the whole PHB into it (Calibans? really?) really sucked a lot of "horror" element that the setting tried so hard to obtain. I fault 3e for it. 3e's rules were far too heroic (a fault of the d20 system, not RL) to run gothic horror. So many ideas baked right into 3e's assumptions (magic item creation/Christmas tree's being top offenders) just focused too hard on the "fantasy" and not enough on the "horror" trope. Ironically, I thought 2e balanced it fairly well (broken specialty priests notwithstanding) but 3e felt very different when we ran it. As much as I love Pathfinder, I can only imagine what the general buffness of those classes would do to ruin the mood. [/QUOTE]
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Ravenloft: Domains of Dread classes from 2nd edition
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