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Ravenloft: Heir of Strahd Cover, Synopsis Revealed
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9500285" data-attributes="member: 6802378"><p>We could agree certain brand is the best wine, but if beer or grape-juice is sold more, then the company will start to sell beer or grape-juice. </p><p></p><p>WotC would rather to be a "greengrocer's/produce shop" than a restaurant, I mean they are more interested into selling ingredients than cooked dishes. </p><p></p><p>We would waste our time if we would be wasting our time if we are argueing about which grandmother bakes the best cake, because we can't be objetive here. The true key is how this franchise can be enjoyed by most of players. </p><p></p><p>Now WotC doesn't want Ravenloft to be 100% gothic horror but dark fantasy with space for different horror subgenres. </p><p></p><p>* The dark gift "second skin" could be very interesting when the PC is a living construct like an autognome. Let's imagine that gentleman who suddenly after suffering a little damage shows a metalic skin. </p><p></p><p>* The asymetric horror videogame "Carnival Hunt" is a good example how horror is possible without showing blood or explicit violence.</p><p></p><p>"The Stepford Wives" is a good example of how horror is possible without undeads.. although the remake of the movie, that with Nicole Kidman, was focused into the comedy. Stepford could be a dark domain with constructs (it is not a spoiler when you may watched the trailer of the second movie).</p><p></p><p>* The ermordenung (humanoids whose physical contact is posionous) from Borca should be rewritten, and there is a good reason. They are easy to be discovered when they were forced to touch a bird or an animal to test, or after being discovered somebody created the right antitoxin. My idea is ermordenung can touch other people being then totally harmless when they wear some magic item, maybe a tatoo. Then when they want to use their poisonous touch, they take it off or this is desactivated. And they can touch other living beings in special magic zones where everybody is immune to that poison. And ermordenung can't be hurt by the poison of other ermordenung if both are the same "strain". </p><p></p><p>* How would be shifters with wereraven or werebat ancestors?</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9500285, member: 6802378"] We could agree certain brand is the best wine, but if beer or grape-juice is sold more, then the company will start to sell beer or grape-juice. WotC would rather to be a "greengrocer's/produce shop" than a restaurant, I mean they are more interested into selling ingredients than cooked dishes. We would waste our time if we would be wasting our time if we are argueing about which grandmother bakes the best cake, because we can't be objetive here. The true key is how this franchise can be enjoyed by most of players. Now WotC doesn't want Ravenloft to be 100% gothic horror but dark fantasy with space for different horror subgenres. * The dark gift "second skin" could be very interesting when the PC is a living construct like an autognome. Let's imagine that gentleman who suddenly after suffering a little damage shows a metalic skin. * The asymetric horror videogame "Carnival Hunt" is a good example how horror is possible without showing blood or explicit violence. "The Stepford Wives" is a good example of how horror is possible without undeads.. although the remake of the movie, that with Nicole Kidman, was focused into the comedy. Stepford could be a dark domain with constructs (it is not a spoiler when you may watched the trailer of the second movie). * The ermordenung (humanoids whose physical contact is posionous) from Borca should be rewritten, and there is a good reason. They are easy to be discovered when they were forced to touch a bird or an animal to test, or after being discovered somebody created the right antitoxin. My idea is ermordenung can touch other people being then totally harmless when they wear some magic item, maybe a tatoo. Then when they want to use their poisonous touch, they take it off or this is desactivated. And they can touch other living beings in special magic zones where everybody is immune to that poison. And ermordenung can't be hurt by the poison of other ermordenung if both are the same "strain". * How would be shifters with wereraven or werebat ancestors? [/QUOTE]
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