Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ravenloft: Heir of Strahd Cover, Synopsis Revealed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9501872"><p>No, he means more heavy on the sex and sensuality, leaning more into the players being evil monsters. There were moments in the 90s line you could see sparks of that (for example some optional rules for the PCs as monsters were put out in one of the boxed set adventures). </p><p></p><p></p><p></p><p>This wasn't how I ran Ravenlft in the 90s. Some characters might get into tragedy. In terms of NPCs, any tragedy in the backstory I think was pretty in keeping with the gothic genre. I do think it also hit the zeitgeist of that in the 90s. But I wouldn't call it grim dark. Ravenloft could be corny, it was never mature like Vampire, and it wasn't about blood and guts. It was about subtle horror, atmosphere, gothic tropes, etc. To do that you needn't an occasional rough edge, like a hammer movie has, but you don't need to go full tilt into grim dark like Warhammer. </p><p></p><p></p><p></p><p></p><p>I grew up in the 80s too (though I graduated high school in the early 90s, so we may be slightly different time periods in our upbringing if you were older than me). And I was a horror movie buff. I think the original adventure is incredible. And I think the boxed set does an amazing job of taking the premise of that adventure seriously and trying to expand its core ideas into a setting. Not saying you or others need agree, but I think Ravenloft was still a tough adventure where player characters could die. Ravenloft the setting though was during an era when a lot of GMs were giving PCs plot immunity and you can see traces of that in the books. One of my criticisms of 2E Ravenloft is it sometimes doesn't lean as heavily into let the dice fall where they may, and seems to support this notion. Of course it is schizophrenic about it, by aslso throwing things at the party like those crazy lightning bolts in Bluetspur. But I wouldn't say it is a setting where the players aren't expected to win (at least not more so than the original module). But it was horror, so the party was vulnerable, threats were harder to sometimes than anticipated (and Strahd is the OG of this: everything in Ravenloft emanates from how Strahd was handled in the first module). Atmosphere is important. A sense of danger is important (how heavily the GM leaned into that danger varied a lot but I would say personally I think the setting is more scary when death is on the table).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9501872"] No, he means more heavy on the sex and sensuality, leaning more into the players being evil monsters. There were moments in the 90s line you could see sparks of that (for example some optional rules for the PCs as monsters were put out in one of the boxed set adventures). This wasn't how I ran Ravenlft in the 90s. Some characters might get into tragedy. In terms of NPCs, any tragedy in the backstory I think was pretty in keeping with the gothic genre. I do think it also hit the zeitgeist of that in the 90s. But I wouldn't call it grim dark. Ravenloft could be corny, it was never mature like Vampire, and it wasn't about blood and guts. It was about subtle horror, atmosphere, gothic tropes, etc. To do that you needn't an occasional rough edge, like a hammer movie has, but you don't need to go full tilt into grim dark like Warhammer. I grew up in the 80s too (though I graduated high school in the early 90s, so we may be slightly different time periods in our upbringing if you were older than me). And I was a horror movie buff. I think the original adventure is incredible. And I think the boxed set does an amazing job of taking the premise of that adventure seriously and trying to expand its core ideas into a setting. Not saying you or others need agree, but I think Ravenloft was still a tough adventure where player characters could die. Ravenloft the setting though was during an era when a lot of GMs were giving PCs plot immunity and you can see traces of that in the books. One of my criticisms of 2E Ravenloft is it sometimes doesn't lean as heavily into let the dice fall where they may, and seems to support this notion. Of course it is schizophrenic about it, by aslso throwing things at the party like those crazy lightning bolts in Bluetspur. But I wouldn't say it is a setting where the players aren't expected to win (at least not more so than the original module). But it was horror, so the party was vulnerable, threats were harder to sometimes than anticipated (and Strahd is the OG of this: everything in Ravenloft emanates from how Strahd was handled in the first module). Atmosphere is important. A sense of danger is important (how heavily the GM leaned into that danger varied a lot but I would say personally I think the setting is more scary when death is on the table). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ravenloft: Heir of Strahd Cover, Synopsis Revealed
Top