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[+] Ravenloft, horror, & safety tools...
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<blockquote data-quote="overgeeked" data-source="post: 8259414" data-attributes="member: 86653"><p>Take two. This is a "+" thread. Report and ignore the trolls, don't feed them.</p><p></p><p>With the new <em>Van Richten's Guide to Ravenloft</em> coming out in just under a month, I thought it might be a good idea to have a thread about doing horror games with D&D and gather up some safety tools and horror gaming resources for anyone who might not be used to the idea of either doing horror with their D&D or using safety tools in gaming. </p><p></p><p>First up the free safety tools. The best two that I've come across are <a href="https://drive.google.com/drive/folders/114jRmhzBpdqkAlhmveis0nmW73qkAZCj" target="_blank">TTRPG Safety Toolkit</a> and <a href="https://www.montecookgames.com/consent-in-gaming/" target="_blank">Consent in Gaming</a>. The TTRPG Safety Toolkit collects various safety tools into one place for ease of use and reference. Consent in Gaming is a free 12-page document that gives an in-depth overview of...well, consent in gaming. It has a handy-dandy checklist at the end of the main PDF and as a separate download for ease of use. </p><p></p><p>Next are the horror tools. There's a lot of really great horror games to use and draw inspiration from. If you're new to horror gaming in general, you might not be aware of these resources, so here goes. The <a href="https://www.evilhat.com/home/fate-horror-toolkit/" target="_blank">Fate Horror Toolkit</a> is a great resource if you're unfamiliar with gaming in the horror genre. It focuses on the feeling and highlights of horror, what makes the genre tick in gaming. If you try nothing else, try this one. <a href="https://www.montecookgames.com/stay-alive/" target="_blank">Stay Alive!</a> from Monte Cook is a bit newer but it also provides a great overview of the genre, its tropes, and how to run horror games. <a href="http://www.sjgames.com/gurps/books/Horror/" target="_blank">GURPS Horror</a> is yet another great book for use as reference, though this one has a bit more page count eaten up by system specific crunch than the last two. If you like to mix your horror gaming with mystery and investigation, a great book to check out is <a href="http://www.sjgames.com/gurps/books/mysteries/" target="_blank">GURPS Mysteries</a>. Again, it has a bit more crunch but a lot of the non-crunchy bits are wonderful as a reference for non-GURPS gaming. </p><p></p><p>For 5E specific horror gaming, there's <a href="https://ghostfiregaming.com/?v=7516fd43adaa" target="_blank">Grim Hollow</a>, a grimdark & dark fantasy pair (soon to be trilogy) of books that present a wonderful setting that can easily be used as is, as part of Ravenloft, or simply stripped for parts and ideas. And of course there's <a href="https://petersengames.com/cthulhu-mythos/" target="_blank">Sandy Petersen's Cthulhu Mythos</a> which comes in Pathfinder and 5E varieties. It's a wonderful book. Packed with systems, subsystems, backgrounds, subclasses, feats, spells, monsters, and a bit about adding horror to a typically more action-adventure focused game like D&D. Petersen Games also has a line of adventure paths called the <a href="https://petersengames.com/cthulhu-mythos/#info-tabs|1" target="_blank">Cthulhu Mythos Sagas</a>. Each adventure path is presented in four parts, in print or PDF. The art is amazing throughout and the adventures are wild affairs. If you want something a bit more cosmic horror you can't go wrong with this stuff put out by one of the creators of Call of Cthulhu.</p><p></p><p>Honorable mention to the granddaddy of horror gaming, Call of Cthulhu. It's more horror and investigation focused and has far less combat than your typical D&D game, but it does have 40 years of material and many wonderful scenarios to pick through for inspiration, including what is the first adventure path in gaming...Masks of Nyarlathotep. Other wonderful adventure paths for CoC are Horror on the Orient Express and Beyond the Mountains of Madness.</p><p></p><p>So what about you? Any great safety tools or horror gaming resources to share?</p><p></p><p><em>No affiliate links were harmed in the making of this post. </em></p></blockquote><p></p>
[QUOTE="overgeeked, post: 8259414, member: 86653"] Take two. This is a "+" thread. Report and ignore the trolls, don't feed them. With the new [I]Van Richten's Guide to Ravenloft[/I] coming out in just under a month, I thought it might be a good idea to have a thread about doing horror games with D&D and gather up some safety tools and horror gaming resources for anyone who might not be used to the idea of either doing horror with their D&D or using safety tools in gaming. First up the free safety tools. The best two that I've come across are [URL='https://drive.google.com/drive/folders/114jRmhzBpdqkAlhmveis0nmW73qkAZCj']TTRPG Safety Toolkit[/URL] and [URL='https://www.montecookgames.com/consent-in-gaming/']Consent in Gaming[/URL]. The TTRPG Safety Toolkit collects various safety tools into one place for ease of use and reference. Consent in Gaming is a free 12-page document that gives an in-depth overview of...well, consent in gaming. It has a handy-dandy checklist at the end of the main PDF and as a separate download for ease of use. Next are the horror tools. There's a lot of really great horror games to use and draw inspiration from. If you're new to horror gaming in general, you might not be aware of these resources, so here goes. The [URL='https://www.evilhat.com/home/fate-horror-toolkit/']Fate Horror Toolkit[/URL] is a great resource if you're unfamiliar with gaming in the horror genre. It focuses on the feeling and highlights of horror, what makes the genre tick in gaming. If you try nothing else, try this one. [URL='https://www.montecookgames.com/stay-alive/']Stay Alive![/URL] from Monte Cook is a bit newer but it also provides a great overview of the genre, its tropes, and how to run horror games. [URL='http://www.sjgames.com/gurps/books/Horror/']GURPS Horror[/URL] is yet another great book for use as reference, though this one has a bit more page count eaten up by system specific crunch than the last two. If you like to mix your horror gaming with mystery and investigation, a great book to check out is [URL='http://www.sjgames.com/gurps/books/mysteries/']GURPS Mysteries[/URL]. Again, it has a bit more crunch but a lot of the non-crunchy bits are wonderful as a reference for non-GURPS gaming. For 5E specific horror gaming, there's [URL='https://ghostfiregaming.com/?v=7516fd43adaa']Grim Hollow[/URL], a grimdark & dark fantasy pair (soon to be trilogy) of books that present a wonderful setting that can easily be used as is, as part of Ravenloft, or simply stripped for parts and ideas. And of course there's [URL='https://petersengames.com/cthulhu-mythos/']Sandy Petersen's Cthulhu Mythos[/URL] which comes in Pathfinder and 5E varieties. It's a wonderful book. Packed with systems, subsystems, backgrounds, subclasses, feats, spells, monsters, and a bit about adding horror to a typically more action-adventure focused game like D&D. Petersen Games also has a line of adventure paths called the [URL='https://petersengames.com/cthulhu-mythos/#info-tabs|1']Cthulhu Mythos Sagas[/URL]. Each adventure path is presented in four parts, in print or PDF. The art is amazing throughout and the adventures are wild affairs. If you want something a bit more cosmic horror you can't go wrong with this stuff put out by one of the creators of Call of Cthulhu. Honorable mention to the granddaddy of horror gaming, Call of Cthulhu. It's more horror and investigation focused and has far less combat than your typical D&D game, but it does have 40 years of material and many wonderful scenarios to pick through for inspiration, including what is the first adventure path in gaming...Masks of Nyarlathotep. Other wonderful adventure paths for CoC are Horror on the Orient Express and Beyond the Mountains of Madness. So what about you? Any great safety tools or horror gaming resources to share? [I]No affiliate links were harmed in the making of this post. [/I] [/QUOTE]
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