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[+] Ravenloft, horror, & safety tools...
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<blockquote data-quote="tetrasodium" data-source="post: 8260495" data-attributes="member: 93670"><p>You are looking at this from the wrong point of view, a horror campaign where the characters will be getting deliberately exposed to things that may or may not be likely to make that character uncomfortable or unsetttled, how far i too far for the player is incredibly critical for horror safety tools built for that type of campaign.</p><p></p><p>With the recent talk of racism & homophobia wrt the safety tools?... soooo <a href="https://www.youtube.com/watch?v=QL__AjJr688" target="_blank">xmen is off the table</a>? What about obvious minority members of the team who regularly face discrimination because they don't look non-mutant enough like Nightcrawler Beast & others? How about stereotypical orcs & goblins, can they exist & what happens if another player makes mention of gearing up to fight raider orcs that weren't intended as raider orcs? These kind of questions require conversation starting tools because they can't be answered by an exhaustive no pressure do what your comfortable with checklist that demands people to act as some kind of mindreading ninja with things like this</p><p>[spoiler]</p><p>[/spoiler]</p><p>[USER=57112]@Gradine[/USER] raised the idea that nobody is forced to use these tools & that you can't always accommodate a person focused exclusively on one side of the discussion,<strong> that goes both ways</strong>. A player who can't handle the sort of "more open-ended and as conversation starting tools rather than try to write up exhaustive lists of every possible trope or theme." [USER=86653]@overgeeked[/USER] <a href="https://www.enworld.org/threads/ravenloft-horror-safety-tools.679760/post-8260077" target="_blank">mentioned</a> needed for campaigns with deliberate horror elements fall under that same umbrella of not being able to the group </p><p></p><p>Those tools being a bad fit for that player doesn't make them bad any more than these tools are bad because they are a bad fit for campaigns with deliberate horror</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8260495, member: 93670"] You are looking at this from the wrong point of view, a horror campaign where the characters will be getting deliberately exposed to things that may or may not be likely to make that character uncomfortable or unsetttled, how far i too far for the player is incredibly critical for horror safety tools built for that type of campaign. With the recent talk of racism & homophobia wrt the safety tools?... soooo [URL='https://www.youtube.com/watch?v=QL__AjJr688']xmen is off the table[/URL]? What about obvious minority members of the team who regularly face discrimination because they don't look non-mutant enough like Nightcrawler Beast & others? How about stereotypical orcs & goblins, can they exist & what happens if another player makes mention of gearing up to fight raider orcs that weren't intended as raider orcs? These kind of questions require conversation starting tools because they can't be answered by an exhaustive no pressure do what your comfortable with checklist that demands people to act as some kind of mindreading ninja with things like this [spoiler] [/spoiler] [USER=57112]@Gradine[/USER] raised the idea that nobody is forced to use these tools & that you can't always accommodate a person focused exclusively on one side of the discussion,[B] that goes both ways[/B]. A player who can't handle the sort of "more open-ended and as conversation starting tools rather than try to write up exhaustive lists of every possible trope or theme." [USER=86653]@overgeeked[/USER] [URL='https://www.enworld.org/threads/ravenloft-horror-safety-tools.679760/post-8260077']mentioned[/URL] needed for campaigns with deliberate horror elements fall under that same umbrella of not being able to the group Those tools being a bad fit for that player doesn't make them bad any more than these tools are bad because they are a bad fit for campaigns with deliberate horror [/QUOTE]
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