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[+] Ravenloft, horror, & safety tools...
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<blockquote data-quote="J.Quondam" data-source="post: 8260750" data-attributes="member: 7030100"><p>To be fair, it's not the job of the GM-- or anyone else at the table-- to be deciding when someone's request is "merely" a want rather than a legitimate need. I simply don't know what they're feeling or thinking.</p><p></p><p>Consider: A player indicates they don't want their PC experience addiction in the game. Is that because of a personal struggle with addiction? Or a loved one? Or maybe it's just part of their day job? Or do they just not want to lose control of their character in game?</p><p></p><p>Or consider: A player says they can't meet on Friday evenings. Is it because of work? Or family? Are they just tired? Or involved in another game???</p><p></p><p>Well, from a purely GM perspective, <em>it doesn't matter. </em>The player put it on the sheet, and that's that.</p><p></p><p>My take on RPG safety tools is that they are not about <em>why</em> someone has voiced their preference. They're simply a means to communicate that preference to the table, with the expectation that it will be considered without judgement, and accepted. Period. Whether the GM personally understands it is completely immaterial. Just take it at face value, and, if possible, accommodate it at the table. And if accommodation is <em>not</em> possible, then tell that player the game/table isn't a good fit, and carry on.</p><p></p><p>Safety tools just offer another method to facilitate gaming group management, like any other table culture agreement. They're not "cries for attention" or attempts to subvert gaming culture. They're just table rules regarding content; on the same level as the DM's scheduling requirements, or the host's rules about smoking or rummaging in the kitchen.</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8260750, member: 7030100"] To be fair, it's not the job of the GM-- or anyone else at the table-- to be deciding when someone's request is "merely" a want rather than a legitimate need. I simply don't know what they're feeling or thinking. Consider: A player indicates they don't want their PC experience addiction in the game. Is that because of a personal struggle with addiction? Or a loved one? Or maybe it's just part of their day job? Or do they just not want to lose control of their character in game? Or consider: A player says they can't meet on Friday evenings. Is it because of work? Or family? Are they just tired? Or involved in another game??? Well, from a purely GM perspective, [I]it doesn't matter. [/I]The player put it on the sheet, and that's that. My take on RPG safety tools is that they are not about [I]why[/I] someone has voiced their preference. They're simply a means to communicate that preference to the table, with the expectation that it will be considered without judgement, and accepted. Period. Whether the GM personally understands it is completely immaterial. Just take it at face value, and, if possible, accommodate it at the table. And if accommodation is [I]not[/I] possible, then tell that player the game/table isn't a good fit, and carry on. Safety tools just offer another method to facilitate gaming group management, like any other table culture agreement. They're not "cries for attention" or attempts to subvert gaming culture. They're just table rules regarding content; on the same level as the DM's scheduling requirements, or the host's rules about smoking or rummaging in the kitchen. [/QUOTE]
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