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<blockquote data-quote="MGibster" data-source="post: 8261688" data-attributes="member: 4534"><p>I tend to run games with people I know and after more than seven years I've got a pretty good grasp of their comfort levels. I've got two women in the group who shocked us all with their characters' behavior in <em>Night's Black Agents</em> that was still talk about five years later. I don't do this for every game, but for horror games at session zero I ask my players to let me know if there's anything they absolutely do not want to see in the game and communicate the following points:</p><ol> <li data-xf-list-type="ol">I don't need to know why you don't want something in the game.</li> <li data-xf-list-type="ol">Feel free to communicate privately if you don't want to speak in front of everyone.</li> <li data-xf-list-type="ol">If during the course of the game something is too much please let me know. </li> <li data-xf-list-type="ol">If they tell me something they don't want to see I ask if it's okay to allude to it so long as we're not playing it out. </li> </ol><p>And then I tell them what we're not going to have in the game because I don't want it in the game. The two things I typically won't have in a game is violence against children and sexual assault. Both subjects might appear in the game having happened "off screen" (the murder victim might be a child, a wanted criminal might be a sexual predator, etc., etc.) but we will never play out a scene with sexual assault or one where a child is subjected to violence. Unless that's something a player wants to excise completely from the game. </p><p></p><p>Thus far, this has worked just fine. I've only had two situations where players were uncomfortable with something in the game (one was directly related to game play and one was related to a peripheral used in the game) but neither of those were horror games. I don't know if I really consider Ravenloft to be a horror game beacuse of the high fantasy elements but that's not a hill I'm willing to die on. It's got vampires, ghosts, and werewolves so anyone who thinks of it as horror isn't being reasonable in my book. I bring it up because it didn't occur to me to ask the same questions before <em>Curse of Strahd</em> that I asked before my <em>Vampire 5e</em> game.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8261688, member: 4534"] I tend to run games with people I know and after more than seven years I've got a pretty good grasp of their comfort levels. I've got two women in the group who shocked us all with their characters' behavior in [I]Night's Black Agents[/I] that was still talk about five years later. I don't do this for every game, but for horror games at session zero I ask my players to let me know if there's anything they absolutely do not want to see in the game and communicate the following points: [LIST=1] [*]I don't need to know why you don't want something in the game. [*]Feel free to communicate privately if you don't want to speak in front of everyone. [*]If during the course of the game something is too much please let me know. [*]If they tell me something they don't want to see I ask if it's okay to allude to it so long as we're not playing it out. [/LIST] And then I tell them what we're not going to have in the game because I don't want it in the game. The two things I typically won't have in a game is violence against children and sexual assault. Both subjects might appear in the game having happened "off screen" (the murder victim might be a child, a wanted criminal might be a sexual predator, etc., etc.) but we will never play out a scene with sexual assault or one where a child is subjected to violence. Unless that's something a player wants to excise completely from the game. Thus far, this has worked just fine. I've only had two situations where players were uncomfortable with something in the game (one was directly related to game play and one was related to a peripheral used in the game) but neither of those were horror games. I don't know if I really consider Ravenloft to be a horror game beacuse of the high fantasy elements but that's not a hill I'm willing to die on. It's got vampires, ghosts, and werewolves so anyone who thinks of it as horror isn't being reasonable in my book. I bring it up because it didn't occur to me to ask the same questions before [I]Curse of Strahd[/I] that I asked before my [I]Vampire 5e[/I] game. [/QUOTE]
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