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Ravenloft in 5e: What would you like to see?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6674357" data-attributes="member: 31506"><p>To me, Domains of Dread is the ideal. I prefer a more mundane seeming world, where the horror is more under the surface and players learn more about the world as the campaign progresses. Peasants might believe in ghosts and monsters, but they aren't widely confirmed or in your face. To that ends, you need to revert to pre Grim Harvest (which was just absolute garbage) Darkon. Sorry, no giant crystal skulls filled with blood and towns entirely made of undead. Tweak a few things, in particular you note the seas and issue with the shadow rift. </p><p></p><p>In general, I think D&D characters are a bit too powerful and competent for a true horror game. I kept mine at under 10th level in 2nd edition, and would aim for a similar feel in 5E were I to run it with this system as opposed to something like Savage Worlds or FATE. Player spellcasters in particular need to be toned down. The world assumes a low level of magic, which gets thrown right out the window when you have PC's with on demand daily magic.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6674357, member: 31506"] To me, Domains of Dread is the ideal. I prefer a more mundane seeming world, where the horror is more under the surface and players learn more about the world as the campaign progresses. Peasants might believe in ghosts and monsters, but they aren't widely confirmed or in your face. To that ends, you need to revert to pre Grim Harvest (which was just absolute garbage) Darkon. Sorry, no giant crystal skulls filled with blood and towns entirely made of undead. Tweak a few things, in particular you note the seas and issue with the shadow rift. In general, I think D&D characters are a bit too powerful and competent for a true horror game. I kept mine at under 10th level in 2nd edition, and would aim for a similar feel in 5E were I to run it with this system as opposed to something like Savage Worlds or FATE. Player spellcasters in particular need to be toned down. The world assumes a low level of magic, which gets thrown right out the window when you have PC's with on demand daily magic. [/QUOTE]
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Ravenloft in 5e: What would you like to see?
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