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General Tabletop Discussion
*Dungeons & Dragons
Ravenloft in 5e: What would you like to see?
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<blockquote data-quote="GreenTengu" data-source="post: 6674479" data-attributes="member: 6777454"><p>I think that emphasizing on the things that were unique to Ravenloft and Domain of Dread would be the way to go.</p><p></p><p>The thick, oppressive fog, the late 1700's, early 1800's level technology and society far more grounded and gritty than stuff in Eberron and the further out places seeming less advanced. Eerie landscapes, dark woods and a feeling of tension and dread whereever you go. The idea that things get dangerous and gloomy after the dark goes down and it never rises very high to begin with... how civilization seems civil, although smaller towns and hamlets close and board up all their doors and windows during the night and don't talk to travelers-- unless the townsfolk have formed a mob with pitchforks and torches to go after one lone creature or freak that they think they can handle... How within the cities, the upperclass is universally corrupted with vampires, cannibals, necromancers, demon worshippers and the like ruling while keeping their secrets behind closed doors. Dark Carnivals travel the landscape with horrors untold to be revealed within...</p><p></p><p>Just very... horror... with little that has easy magical solutions and very restrictive travel options.</p><p></p><p>If used as a setting, it would certainly have its own flavor and might appeal to the old White Wolf crowd (granted, in White Wolf games the PCs tend to be the powerful monsters, not their victims). If used in conjunction with other settings, particularly Planescape, it could be a place where you end up getting trapped for a while and having to survive long enough to get out. It might even be more effective that way as the major shift in pace and mood from other campaign worlds would be drastic-- but I think if one were to immerse themselves in it and live within it, that one would become desensitized eventually.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6674479, member: 6777454"] I think that emphasizing on the things that were unique to Ravenloft and Domain of Dread would be the way to go. The thick, oppressive fog, the late 1700's, early 1800's level technology and society far more grounded and gritty than stuff in Eberron and the further out places seeming less advanced. Eerie landscapes, dark woods and a feeling of tension and dread whereever you go. The idea that things get dangerous and gloomy after the dark goes down and it never rises very high to begin with... how civilization seems civil, although smaller towns and hamlets close and board up all their doors and windows during the night and don't talk to travelers-- unless the townsfolk have formed a mob with pitchforks and torches to go after one lone creature or freak that they think they can handle... How within the cities, the upperclass is universally corrupted with vampires, cannibals, necromancers, demon worshippers and the like ruling while keeping their secrets behind closed doors. Dark Carnivals travel the landscape with horrors untold to be revealed within... Just very... horror... with little that has easy magical solutions and very restrictive travel options. If used as a setting, it would certainly have its own flavor and might appeal to the old White Wolf crowd (granted, in White Wolf games the PCs tend to be the powerful monsters, not their victims). If used in conjunction with other settings, particularly Planescape, it could be a place where you end up getting trapped for a while and having to survive long enough to get out. It might even be more effective that way as the major shift in pace and mood from other campaign worlds would be drastic-- but I think if one were to immerse themselves in it and live within it, that one would become desensitized eventually. [/QUOTE]
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Ravenloft in 5e: What would you like to see?
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