Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ravenloft is being folded into the core setting for 4E (Domains of Dread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Green Knight" data-source="post: 4461101" data-attributes="member: 2723"><p>You don't need them to run <em>A</em> game like that. But you do need them to explain why every single country is dominated by a being of oppressive evil, and why each of these lords represents a varying type of evil. That's one of the things that was so great about Ravenloft. All the various domains, and how each of them represented a different slice of evil, mimicking the darklord who ruled over it. </p><p> </p><p>The Dark Powers also added the element of drawing in the darklords from various worlds, all of whom were trapped and wanted out. You also need the Dark Powers to explain why each and every single darklord is cursed and why they're trapped within the borders of their domains, and within the world, itself. Not to mention Powers Checks, punishing (or rewarding?) those who commit horrific evils. </p><p> </p><p>Making it a prison and preventing planar travel also added to the claustrophobic feel. The message was essentially "This is the world you live in. It's dark and bleak and miserable, and the powers that rule it are the darkest of evils, and no matter how hard you try you can't escape it. So the only thing you can do is give in or fight against it, no matter how long the odds against you are." It also gave us great things like demons and devils trapped in Ravenloft and unable to leave. </p><p> </p><p>As for the demiplane, it further separated Ravenloft from your run-of-the-mill campaign. The world literally <em>is</em> flat. Sail far enough to the west and you'll hit the edge. The demiplane nature also allowed the landscape to reshape itself on occasion (far less painlessly then what they did with the Forgotten Realms, I might add). </p><p> </p><p>The Dark Powers, the demiplane, the mists, these're all defining characteristics of Ravenloft. They're what make it more then just another horror game, and what separate it from every other campaign setting out there. Removing those elements means that it's no longer Ravenloft.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 4461101, member: 2723"] You don't need them to run [I]A[/I] game like that. But you do need them to explain why every single country is dominated by a being of oppressive evil, and why each of these lords represents a varying type of evil. That's one of the things that was so great about Ravenloft. All the various domains, and how each of them represented a different slice of evil, mimicking the darklord who ruled over it. The Dark Powers also added the element of drawing in the darklords from various worlds, all of whom were trapped and wanted out. You also need the Dark Powers to explain why each and every single darklord is cursed and why they're trapped within the borders of their domains, and within the world, itself. Not to mention Powers Checks, punishing (or rewarding?) those who commit horrific evils. Making it a prison and preventing planar travel also added to the claustrophobic feel. The message was essentially "This is the world you live in. It's dark and bleak and miserable, and the powers that rule it are the darkest of evils, and no matter how hard you try you can't escape it. So the only thing you can do is give in or fight against it, no matter how long the odds against you are." It also gave us great things like demons and devils trapped in Ravenloft and unable to leave. As for the demiplane, it further separated Ravenloft from your run-of-the-mill campaign. The world literally [I]is[/I] flat. Sail far enough to the west and you'll hit the edge. The demiplane nature also allowed the landscape to reshape itself on occasion (far less painlessly then what they did with the Forgotten Realms, I might add). The Dark Powers, the demiplane, the mists, these're all defining characteristics of Ravenloft. They're what make it more then just another horror game, and what separate it from every other campaign setting out there. Removing those elements means that it's no longer Ravenloft. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ravenloft is being folded into the core setting for 4E (Domains of Dread)
Top