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Ravenloft is being folded into the core setting for 4E (Domains of Dread)
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<blockquote data-quote="Cadfan" data-source="post: 4461141" data-attributes="member: 40961"><p>I liked the Dark Powers, if you took out the stuff about them trapping you in a small, provincial plane ruled by vampires. I liked the idea of a campaign setting where the gods were weak and distant, and nebulous Dark Powers ruled.</p><p></p><p>See, I felt it made things <em>less</em> suffocating, by highlighting the fact that other worlds existed.</p><p></p><p>I get that, I just don't think you need the planar aspect (in the 2e era style of things) to have Dark Powers.</p><p></p><p>Alright, you do need the planar aspect for that part of the setting. I just never found the "potpourri of evil from around the universe" thing to be that important to the setting as a whole.</p><p></p><p>You don't need the demiplane thing to have these things. You could simply declare that these things are the way the world works. The demiplane thing is only truly necessary for commerce with other planes, and that's what sticks in my craw.</p><p></p><p>I like the Dark Powers, the mists, the weird landscape, all of those things are great. I just don't think you need to put Ravenloft into the larger planar cosmology to have most of them. </p><p></p><p>There are only three things I can think of that stem from making Ravenloft a demiplane but which cannot be explained as easily or better by <em>not</em> making Ravenloft a demiplane:</p><p></p><p>1. Evil people from other planes getting abducted to Ravenloft.</p><p>2. PCs discovering the existence of other worlds and being prevented from getting there by the Dark Powers, or, overcoming the Dark Powers and escaping.</p><p>3. PCs from other planes getting stuck in Ravenloft.</p><p></p><p>I don't think any of these really help the setting, but then again I'm the sort of person who feels that having the PCs suddenly discover the existence of all kinds of other planes, then having them run off to have adventures in them, is the D&D version of a campaign jumping the shark.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4461141, member: 40961"] I liked the Dark Powers, if you took out the stuff about them trapping you in a small, provincial plane ruled by vampires. I liked the idea of a campaign setting where the gods were weak and distant, and nebulous Dark Powers ruled. See, I felt it made things [I]less[/I] suffocating, by highlighting the fact that other worlds existed. I get that, I just don't think you need the planar aspect (in the 2e era style of things) to have Dark Powers. Alright, you do need the planar aspect for that part of the setting. I just never found the "potpourri of evil from around the universe" thing to be that important to the setting as a whole. You don't need the demiplane thing to have these things. You could simply declare that these things are the way the world works. The demiplane thing is only truly necessary for commerce with other planes, and that's what sticks in my craw. I like the Dark Powers, the mists, the weird landscape, all of those things are great. I just don't think you need to put Ravenloft into the larger planar cosmology to have most of them. There are only three things I can think of that stem from making Ravenloft a demiplane but which cannot be explained as easily or better by [I]not[/I] making Ravenloft a demiplane: 1. Evil people from other planes getting abducted to Ravenloft. 2. PCs discovering the existence of other worlds and being prevented from getting there by the Dark Powers, or, overcoming the Dark Powers and escaping. 3. PCs from other planes getting stuck in Ravenloft. I don't think any of these really help the setting, but then again I'm the sort of person who feels that having the PCs suddenly discover the existence of all kinds of other planes, then having them run off to have adventures in them, is the D&D version of a campaign jumping the shark. [/QUOTE]
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Ravenloft is being folded into the core setting for 4E (Domains of Dread)
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