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Ravenloft: Masque of the Red Death. Anyone have it?
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<blockquote data-quote="Achan hiArusa" data-source="post: 1943413" data-attributes="member: 2597"><p><strong>It sorta was</strong></p><p></p><p>Actually, it was kinda like D&D in Victorian Age. It was basically the natural devolution of the D&D classes into the 1890s. The soldier wasn't the highly trained combat machine of his AD&D equivelent. He was a frontline soldier who was given six weeks to three years of training and then set out in the field. The tradesman was a more generalized class than the thief, not so focused on stealing things and stabbing people in the back (and with a few more NWPs would have made a good AD&D class). The Adept and the Mystic were weaker versions of the Wizard and Cleric, their spells could fail them, and their magic slowly ate at their souls.</p><p></p><p>Again, see my post above about using Modern d20 in MotRD. If you are really dead set on doing so, I recommend you use Ordinaries instead of Heroes so that you can keep the feel of the game (and if you really want talents, then use the Plus Feats from Future d20). As for casting classes I think the way the Occultist casts spells is far more appropriate than any of the Urban Arcana classes (though I think the Occultist has too many class features for a MotRD game).</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 1943413, member: 2597"] [b]It sorta was[/b] Actually, it was kinda like D&D in Victorian Age. It was basically the natural devolution of the D&D classes into the 1890s. The soldier wasn't the highly trained combat machine of his AD&D equivelent. He was a frontline soldier who was given six weeks to three years of training and then set out in the field. The tradesman was a more generalized class than the thief, not so focused on stealing things and stabbing people in the back (and with a few more NWPs would have made a good AD&D class). The Adept and the Mystic were weaker versions of the Wizard and Cleric, their spells could fail them, and their magic slowly ate at their souls. Again, see my post above about using Modern d20 in MotRD. If you are really dead set on doing so, I recommend you use Ordinaries instead of Heroes so that you can keep the feel of the game (and if you really want talents, then use the Plus Feats from Future d20). As for casting classes I think the way the Occultist casts spells is far more appropriate than any of the Urban Arcana classes (though I think the Occultist has too many class features for a MotRD game). [/QUOTE]
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Ravenloft: Masque of the Red Death. Anyone have it?
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