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Ravenloft= Meh
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<blockquote data-quote="Sunseeker" data-source="post: 6830553"><p>I disagree that D&D campaign worlds need to naturally include multiple races, but outside of Barovia in the larger demiplane of Ravenloft, there are actually quite a number of classic D&D races, various types of elves, gnomes, halflings.</p><p></p><p></p><p></p><p>I tend to agree. I've got Call of Cthulhu players in my group, so I'm not even going to attempt true horror. I'm going to play it more as if one were reading or acting through classic Dracula. It's cheesy from a modern horror perspective, but that's what makes it fun. Heck, I'm tempted to go as far as to say Ravenloft should be run like an episode of Scooby Doo. It's a <em>mystery</em> first and foremost. Let the players be scared if they want to be, let the players be brave if they want to.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6830553"] I disagree that D&D campaign worlds need to naturally include multiple races, but outside of Barovia in the larger demiplane of Ravenloft, there are actually quite a number of classic D&D races, various types of elves, gnomes, halflings. I tend to agree. I've got Call of Cthulhu players in my group, so I'm not even going to attempt true horror. I'm going to play it more as if one were reading or acting through classic Dracula. It's cheesy from a modern horror perspective, but that's what makes it fun. Heck, I'm tempted to go as far as to say Ravenloft should be run like an episode of Scooby Doo. It's a [I]mystery[/I] first and foremost. Let the players be scared if they want to be, let the players be brave if they want to. [/QUOTE]
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