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Ravenloft= Meh
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<blockquote data-quote="n00b f00" data-source="post: 6830564" data-attributes="member: 6795700"><p>Different strokes for different folks. I'm into a bit of Gothic Horror from time to time. Packs of werewolves rampaging over small towns. </p><p></p><p>Mundane protests over living conditions being tinged with just a little more hysteria than normal, turning into insane bloody riots when a mob of zombies emerge from the sewers. Confusion violence and murder and the protesters and city guard are confused when people start eating each other and respond by hitting each other.</p><p></p><p>Vampires pulling the strings and trying to amass political power, throwing big banquets for unwitting mortals. Serial killers who used to be normal people but we're then possessed or forced into a pact with a demon.</p><p></p><p>Witches who worship eldritch entities, dancing in the swamp under the moonlight, sacrificing and or enchanting any who happen upon them.</p><p></p><p>I think it's pretty dope for DnD. I don't necessarily love the baseline Raven loft setting though. I don't like how it seems explicitly magically static. The dark lords more or less entrenched, minor reality warping powers in their realms. Different realms fighting forever with neither side gaining ground or being changed by the experience. </p><p></p><p>Not bad ideas, just a bit grimmer than I typically run games, and I mostly play games set in 40k! My problem being more that in an effort to enforce the setting concept, they made the setting a little bit too restrictive. Like in 40k or World of Darkness. The setting as a whole is basically boned, but the sections of the world the player is likely to interact with are focused enough to be meaningfully changed or challenged. I think it's basically because the factors that make those settings crappy are on a level that PCS are not expected to interact with, your inquisitor can crush cults, uncover conspiracies, banish demons. </p><p></p><p>But they cannot and are not expected to resolve the cosmic source of the problem. Whereas in RL, there's to me no reason why a high level party shouldn't go around smoking dark lords. Except the worry that it would make the setting not a horror one anymore if you could permanently get rid of Fake Dracula without a catch. I personally would prefer if Fake Dracula was gone, bringing a temporary reprieve. And then another random evil jerk is elevated. The setting is basically the same and yet, the heroes can at least feel like they have prevailed for a little while. </p><p></p><p>Knowing you won't get over on the cthulhu monsters driving the setting is one thing, knowing I can't honestly deal with their champions is a bit annoying.</p></blockquote><p></p>
[QUOTE="n00b f00, post: 6830564, member: 6795700"] Different strokes for different folks. I'm into a bit of Gothic Horror from time to time. Packs of werewolves rampaging over small towns. Mundane protests over living conditions being tinged with just a little more hysteria than normal, turning into insane bloody riots when a mob of zombies emerge from the sewers. Confusion violence and murder and the protesters and city guard are confused when people start eating each other and respond by hitting each other. Vampires pulling the strings and trying to amass political power, throwing big banquets for unwitting mortals. Serial killers who used to be normal people but we're then possessed or forced into a pact with a demon. Witches who worship eldritch entities, dancing in the swamp under the moonlight, sacrificing and or enchanting any who happen upon them. I think it's pretty dope for DnD. I don't necessarily love the baseline Raven loft setting though. I don't like how it seems explicitly magically static. The dark lords more or less entrenched, minor reality warping powers in their realms. Different realms fighting forever with neither side gaining ground or being changed by the experience. Not bad ideas, just a bit grimmer than I typically run games, and I mostly play games set in 40k! My problem being more that in an effort to enforce the setting concept, they made the setting a little bit too restrictive. Like in 40k or World of Darkness. The setting as a whole is basically boned, but the sections of the world the player is likely to interact with are focused enough to be meaningfully changed or challenged. I think it's basically because the factors that make those settings crappy are on a level that PCS are not expected to interact with, your inquisitor can crush cults, uncover conspiracies, banish demons. But they cannot and are not expected to resolve the cosmic source of the problem. Whereas in RL, there's to me no reason why a high level party shouldn't go around smoking dark lords. Except the worry that it would make the setting not a horror one anymore if you could permanently get rid of Fake Dracula without a catch. I personally would prefer if Fake Dracula was gone, bringing a temporary reprieve. And then another random evil jerk is elevated. The setting is basically the same and yet, the heroes can at least feel like they have prevailed for a little while. Knowing you won't get over on the cthulhu monsters driving the setting is one thing, knowing I can't honestly deal with their champions is a bit annoying. [/QUOTE]
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