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Ravenloft= Meh
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<blockquote data-quote="DeanP" data-source="post: 6836918" data-attributes="member: 6681963"><p>I like saying "Strahd." It really rolls off the tongue. Straaaaahd. This pleases me. </p><p></p><p>I'm less inclined to have Ravenloft an off plane vista, and instead, with a little tape, paint and nails, place it comfortably as a cursed land in Blackmoor on Oerth (World of Greyhawk). However, upon reading the product, I could change my mind.</p><p></p><p>I think horror can work in D&D to some degree, but you have to give it the personal touch. Read the original Vampire: The Masquerade for inspiration, a masterpiece on personal horror.</p><p></p><p>It's not a question of "I can smite a werewolf as easily as an orc." It's "the werewolf is my father, whom I love." It's "My closest friend is the vampire and I swore an oath to my god to destroy the vampire." That's when it starts to strike home. It takes some patience and pre-planning, you have to lay the ground work, build the connections, and account for mystery ruining spells and items; which is why it's more effective at lower level play than high level. It can still work with higher levels, but it's harder to pull off.</p><p></p><p>I'm working on a horror themed sub-plot. One of the PCs in my chronicle rescued a young girl from a coven of hags in the Feywild, knowing the hags were eating children, it was a pretty significant action and victory. Of course, he doesn't know she's a hag-child. I'm going to build the "father-daughter" relationship over the course of the campaign, and then when she comes of age...yeah, shock, awe and certainly horror. I know my player well, and this will certainly freak him out.</p></blockquote><p></p>
[QUOTE="DeanP, post: 6836918, member: 6681963"] I like saying "Strahd." It really rolls off the tongue. Straaaaahd. This pleases me. I'm less inclined to have Ravenloft an off plane vista, and instead, with a little tape, paint and nails, place it comfortably as a cursed land in Blackmoor on Oerth (World of Greyhawk). However, upon reading the product, I could change my mind. I think horror can work in D&D to some degree, but you have to give it the personal touch. Read the original Vampire: The Masquerade for inspiration, a masterpiece on personal horror. It's not a question of "I can smite a werewolf as easily as an orc." It's "the werewolf is my father, whom I love." It's "My closest friend is the vampire and I swore an oath to my god to destroy the vampire." That's when it starts to strike home. It takes some patience and pre-planning, you have to lay the ground work, build the connections, and account for mystery ruining spells and items; which is why it's more effective at lower level play than high level. It can still work with higher levels, but it's harder to pull off. I'm working on a horror themed sub-plot. One of the PCs in my chronicle rescued a young girl from a coven of hags in the Feywild, knowing the hags were eating children, it was a pretty significant action and victory. Of course, he doesn't know she's a hag-child. I'm going to build the "father-daughter" relationship over the course of the campaign, and then when she comes of age...yeah, shock, awe and certainly horror. I know my player well, and this will certainly freak him out. [/QUOTE]
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