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Ravenloft Player's Handbook
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<blockquote data-quote="Darrius Adler" data-source="post: 2010922" data-attributes="member: 4025"><p>Not sure how many others have picked it up yet but I recommend checking it out in the store before you do. Yet again rules have been added that don't need to be there like the Morality/Blessed rules in HoL. The Magic Rating system I can at least understand. I would never use it and is more complicated than it needs to be due to the way it is written. What amazes me is the Weakness section for each of the core classes. The idea of Rangers, Fighters, Rogues and Monks making a Powers Check just for advancing to a new level is ridiculous. I feel it goes against what the Powers Checks are intended for. You should make a check for doing something evil that you know is evil, not for playing the game/gaining XP. Also, failing a check for leveling up brings up the complication of how to repent that action to remove the taint? All the classes got hit in some way in the Weakness section but you can read those in the book. By far the Weakness changes anger me the most about the book and I have no intention of using those rules.</p><p></p><p>In the Sword and Sorcery catalog they said "discover a new dimension in Ravenloft -- the Masques." More like, here we will explain what Masque means because applies to Masque of the Red Death. Which they plan to release the 3.5 version of MotRD in 2004, so not really a new concept just a marketing ploy.</p><p></p><p>They have made Knowledge Ravenloft part of Knowledge the Planes and all characters must buy it as a cross class skill. This knowledge is also suposed to be very hard to come by which makes Anchorite of the Mists, Stygian Attendant and possibly a few others difficult classes to get.</p><p></p><p>The updated Witchhunter is now Monster Hunter. After you take levels of Monster Hunter you can advance into a second prestige class that requires 3 levels of Monster Hunter. These are Specialty Hunter classes that focus on a specific group of creatures. The classes look ok but not sure I would take them as a player. The requirement of 5 ranks in Knowledge the Planes seems to damage this class though as no one can take it until 8th level. This makes most of the abilitys of the class seem a bit weak for the high levels you have to take it at. The Specialty Hunter class: Witchhunter could be an interesting villain though. </p><p></p><p>There are a few new spells</p><p></p><p>Looks like most of the rest is the same as the 3.0 Setting Book. Aside from the fact that now at the end of most of the monster sections they tell you to reference Van Richten's Arsenal for various rules.</p></blockquote><p></p>
[QUOTE="Darrius Adler, post: 2010922, member: 4025"] Not sure how many others have picked it up yet but I recommend checking it out in the store before you do. Yet again rules have been added that don't need to be there like the Morality/Blessed rules in HoL. The Magic Rating system I can at least understand. I would never use it and is more complicated than it needs to be due to the way it is written. What amazes me is the Weakness section for each of the core classes. The idea of Rangers, Fighters, Rogues and Monks making a Powers Check just for advancing to a new level is ridiculous. I feel it goes against what the Powers Checks are intended for. You should make a check for doing something evil that you know is evil, not for playing the game/gaining XP. Also, failing a check for leveling up brings up the complication of how to repent that action to remove the taint? All the classes got hit in some way in the Weakness section but you can read those in the book. By far the Weakness changes anger me the most about the book and I have no intention of using those rules. In the Sword and Sorcery catalog they said "discover a new dimension in Ravenloft -- the Masques." More like, here we will explain what Masque means because applies to Masque of the Red Death. Which they plan to release the 3.5 version of MotRD in 2004, so not really a new concept just a marketing ploy. They have made Knowledge Ravenloft part of Knowledge the Planes and all characters must buy it as a cross class skill. This knowledge is also suposed to be very hard to come by which makes Anchorite of the Mists, Stygian Attendant and possibly a few others difficult classes to get. The updated Witchhunter is now Monster Hunter. After you take levels of Monster Hunter you can advance into a second prestige class that requires 3 levels of Monster Hunter. These are Specialty Hunter classes that focus on a specific group of creatures. The classes look ok but not sure I would take them as a player. The requirement of 5 ranks in Knowledge the Planes seems to damage this class though as no one can take it until 8th level. This makes most of the abilitys of the class seem a bit weak for the high levels you have to take it at. The Specialty Hunter class: Witchhunter could be an interesting villain though. There are a few new spells Looks like most of the rest is the same as the 3.0 Setting Book. Aside from the fact that now at the end of most of the monster sections they tell you to reference Van Richten's Arsenal for various rules. [/QUOTE]
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