Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ravenloft Players, Please Help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5444008" data-attributes="member: 4937"><p>Ravenloft is a great game. It in my opinion plays to some of D&D's best strengths, and Ravenloft is the setting that gets some of the best writing of any of the 2nd edition products. If I was to play 2nd edition as a nostalgia game, it would be either Ravenloft or Planescape.</p><p></p><p>Atmosphere is of absolute importance to a Ravenloft game. The setting is inspired by 19th century Pre-Lovecraftian horror, but really anything that is suitably horrific and builds tension is good. It's not a setting for orcs and the like. It's not a setting for disposable monsters. It's a setting where the monsters are truly frightening, proactive, and powerful. The monsters are meant to have character and depth, and one of the most distinctive things about Ravenloft is the lavish detail it pours out on the backgrounds of the villain. And, that feature is probably the most influential area that Ravenloft had on my own DMing. </p><p></p><p>I would advise beginning with some published Ravenloft material. There are a fairly large number of Ravenloft modules and some of them - unlike the majority of 2nd edition fare - are quite good. I would also advice the DM to go to the Kargatane fan site and download all the fan material he/she can get his/her hands on there. Also the Kargatane used to maintain alot of reviews of Ravenloft products, but I don't know how much is available now that they've closed up shop. Anyway, there should be some introductory modules worth running.</p><p></p><p>The one thing you (or whoever is DMing) should try to avoid too much of is using the setting to railroad. Overuse of the 'you are trapped in the adventure and can't leave' - which is a staple of Ravenloft since the begginning - can end up feeling too confining. Unless you have reason to believe otherwise, I prefer to assume that the PC's have no special interest to any Dark Lord and their comings and goings shouldn't be something that causes excitement all the time - just when dramaticly appropriate.</p><p></p><p>I'm sure there are some real experts in the setting around if you have some specific questions, and if they don't pipe up, I'll do my best to answer them.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5444008, member: 4937"] Ravenloft is a great game. It in my opinion plays to some of D&D's best strengths, and Ravenloft is the setting that gets some of the best writing of any of the 2nd edition products. If I was to play 2nd edition as a nostalgia game, it would be either Ravenloft or Planescape. Atmosphere is of absolute importance to a Ravenloft game. The setting is inspired by 19th century Pre-Lovecraftian horror, but really anything that is suitably horrific and builds tension is good. It's not a setting for orcs and the like. It's not a setting for disposable monsters. It's a setting where the monsters are truly frightening, proactive, and powerful. The monsters are meant to have character and depth, and one of the most distinctive things about Ravenloft is the lavish detail it pours out on the backgrounds of the villain. And, that feature is probably the most influential area that Ravenloft had on my own DMing. I would advise beginning with some published Ravenloft material. There are a fairly large number of Ravenloft modules and some of them - unlike the majority of 2nd edition fare - are quite good. I would also advice the DM to go to the Kargatane fan site and download all the fan material he/she can get his/her hands on there. Also the Kargatane used to maintain alot of reviews of Ravenloft products, but I don't know how much is available now that they've closed up shop. Anyway, there should be some introductory modules worth running. The one thing you (or whoever is DMing) should try to avoid too much of is using the setting to railroad. Overuse of the 'you are trapped in the adventure and can't leave' - which is a staple of Ravenloft since the begginning - can end up feeling too confining. Unless you have reason to believe otherwise, I prefer to assume that the PC's have no special interest to any Dark Lord and their comings and goings shouldn't be something that causes excitement all the time - just when dramaticly appropriate. I'm sure there are some real experts in the setting around if you have some specific questions, and if they don't pipe up, I'll do my best to answer them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ravenloft Players, Please Help
Top