Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Ravenloft / The Black Company Campaign Idea!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 6739483" data-attributes="member: 7635"><p>Gothic isn't a culture, its a writing style. Its Dracula, Frankenstien, Edgar Allen Poe, Universal/Hammer Monster movies, etc. Crumbling castles, decadent nobles, vampires, werewolves, ancient mummies, gypsy curses, and atmosphere, atmosphere, atmosphere. Its a world beautiful by day, and deadly by night. One were distrust colors perceptions of "the other", where evil hides under a pleasant face or charming words. Where brash hubris and dark secrets undo both noble hero and vile villain. Its not one culture; it encompasses the lonely mountains of Transylvania, the icy peaks of Switzerland, the blinding heat of Egypt, or the squalor of Industrial London. </p><p></p><p>Ravenloft has always played up those tropes by offering a world similar, but cold. Clerics receive spells, but they do not feel the connection of their deity and instead feel as sense of abandonment. Humanoids other than humans are shunned, feared, or even attacked (depending on the domain, of course). Wizards cannot trust their magic; for the Dark Powers enhances necromancy (to speed up the corruption of the innocent) and obscures divination (to keep evil's secrets hidden). Acts of violence, betrayal, or such can warrant the attention of the Dark Powers who silently govern Ravenloft, rewarding those who do evil while simultaneously binding them tighter to the land, cursing them for all eternity. Fear, Horror, and Madness are real dangers. Most importantly, Ravenloft is a foreign land; most PCs are outsiders (either literally, as in deposited from another Realm, or metaphorically, unable to fit in to the demiplane's cultures). Despite this, the PCs are the only hope to make Ravenloft a better place is some meaningful fashion; they must constantly undo the damage that is done by those of evil nature. </p><p></p><p>So your world seems to echo a different world; one of a dying world struggling to keep a thin veneer of civility over the utter horror of life. It seems more post-Apocalyptic, more Dying Earth than Dracula. That's good, its a well-explored trope itself. Its just not very Gothic. </p><p></p><p>Anyway, I await to see more of your ideas; its an interesting concept (even if its not my usual cup of tea). I just expected it to be more... Ravenloftish... from the title.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6739483, member: 7635"] Gothic isn't a culture, its a writing style. Its Dracula, Frankenstien, Edgar Allen Poe, Universal/Hammer Monster movies, etc. Crumbling castles, decadent nobles, vampires, werewolves, ancient mummies, gypsy curses, and atmosphere, atmosphere, atmosphere. Its a world beautiful by day, and deadly by night. One were distrust colors perceptions of "the other", where evil hides under a pleasant face or charming words. Where brash hubris and dark secrets undo both noble hero and vile villain. Its not one culture; it encompasses the lonely mountains of Transylvania, the icy peaks of Switzerland, the blinding heat of Egypt, or the squalor of Industrial London. Ravenloft has always played up those tropes by offering a world similar, but cold. Clerics receive spells, but they do not feel the connection of their deity and instead feel as sense of abandonment. Humanoids other than humans are shunned, feared, or even attacked (depending on the domain, of course). Wizards cannot trust their magic; for the Dark Powers enhances necromancy (to speed up the corruption of the innocent) and obscures divination (to keep evil's secrets hidden). Acts of violence, betrayal, or such can warrant the attention of the Dark Powers who silently govern Ravenloft, rewarding those who do evil while simultaneously binding them tighter to the land, cursing them for all eternity. Fear, Horror, and Madness are real dangers. Most importantly, Ravenloft is a foreign land; most PCs are outsiders (either literally, as in deposited from another Realm, or metaphorically, unable to fit in to the demiplane's cultures). Despite this, the PCs are the only hope to make Ravenloft a better place is some meaningful fashion; they must constantly undo the damage that is done by those of evil nature. So your world seems to echo a different world; one of a dying world struggling to keep a thin veneer of civility over the utter horror of life. It seems more post-Apocalyptic, more Dying Earth than Dracula. That's good, its a well-explored trope itself. Its just not very Gothic. Anyway, I await to see more of your ideas; its an interesting concept (even if its not my usual cup of tea). I just expected it to be more... Ravenloftish... from the title. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ravenloft / The Black Company Campaign Idea!
Top