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Ravenloft, the Flying Dutchman of Board Games
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<blockquote data-quote="MerricB" data-source="post: 5306377" data-attributes="member: 3586"><p>Given the difficulty some people have reported finishing some scenarios, you might have just been lucky or perhaps you got some rules wrong.</p><p></p><p>Things that you might get wrong:</p><p></p><p>* The <strong>group</strong> starts with a total of <strong>two</strong> healing surges. (page 10)</p><p></p><p>* You draw an Encounter card at the beginning of the Villain phase if (a) you revealed a tile with a black arrow or (b) you didn't reveal a tile this turn. (page 7)</p><p></p><p>* You can only gain <strong>one</strong> Treasure card per turn (I keep forgetting this one). (page 13)</p><p></p><p>* XP goes to a group pile. You can spend 5 to level up only when you (a) roll a natural 20 or (b) draw a "level up" treasure card. You can also spend 5 XP to cancel an Encounter card. (page 14)</p><p></p><p>* You place the new tile and monster <strong>after</strong> your hero phase, so the monster always gets to attack first.</p><p></p><p>* When you level up, you do <strong>not</strong> heal - you just get another HP or two.</p><p></p><p>* If you draw a monster card you already control, discard it and draw a new one.</p><p></p><p>* If two of the same monster cards are out, both monsters activate during the villain phases of the players who control them!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5306377, member: 3586"] Given the difficulty some people have reported finishing some scenarios, you might have just been lucky or perhaps you got some rules wrong. Things that you might get wrong: * The [b]group[/b] starts with a total of [b]two[/b] healing surges. (page 10) * You draw an Encounter card at the beginning of the Villain phase if (a) you revealed a tile with a black arrow or (b) you didn't reveal a tile this turn. (page 7) * You can only gain [b]one[/b] Treasure card per turn (I keep forgetting this one). (page 13) * XP goes to a group pile. You can spend 5 to level up only when you (a) roll a natural 20 or (b) draw a "level up" treasure card. You can also spend 5 XP to cancel an Encounter card. (page 14) * You place the new tile and monster [b]after[/b] your hero phase, so the monster always gets to attack first. * When you level up, you do [b]not[/b] heal - you just get another HP or two. * If you draw a monster card you already control, discard it and draw a new one. * If two of the same monster cards are out, both monsters activate during the villain phases of the players who control them! Cheers! [/QUOTE]
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