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Ravenloft, the Movie
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<blockquote data-quote="Ruin Explorer" data-source="post: 9810911" data-attributes="member: 18"><p>I mean, probably not one designed for tabletop RPGs, I'd say.</p><p></p><p>TTRPGs don't want the same things from a setting that a linear narrative like a film or a book does, I'd suggest. It's much easier to try and adapt from a film or a book to a TTRPG (which usually involves a huge amount of blank-filling) than vice-versa.</p><p></p><p></p><p>Yes, true. Do note, though, that as a fairly generic cyberpunk setting (more generic and vague than 2020), Edgerunners' Night City 2077 setting at least gets in the way of the creatives less than the specific-yet-mostly-boring-and-old-guy-trope-y Ravenloft would.</p><p></p><p>That's the big problem here. A lot of D&D settings have significant elements that make making a film set in them harder than an original (or generic) fantasy setting created for that movie. You could disinclude them, or massively play them down - some you'd probably have to, but even that takes creative effort and typically drains the energy of a production (in my view) as compared to y'know, not using that setting. Especially if you involved Stradh etc. I think you could get more mileage out of one of the more bizarre and non-Hammer Horror-esque domains of dread. But the more classically Ravenloft you make it, the worse it's likely to be, the less well it's likely to do, too.</p><p></p><p>Ravenloft thus has, imho, has negative value as an IP, rather than positive. You could make a good movie <em>despite</em> it, but probably not <em>because</em> of it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9810911, member: 18"] I mean, probably not one designed for tabletop RPGs, I'd say. TTRPGs don't want the same things from a setting that a linear narrative like a film or a book does, I'd suggest. It's much easier to try and adapt from a film or a book to a TTRPG (which usually involves a huge amount of blank-filling) than vice-versa. Yes, true. Do note, though, that as a fairly generic cyberpunk setting (more generic and vague than 2020), Edgerunners' Night City 2077 setting at least gets in the way of the creatives less than the specific-yet-mostly-boring-and-old-guy-trope-y Ravenloft would. That's the big problem here. A lot of D&D settings have significant elements that make making a film set in them harder than an original (or generic) fantasy setting created for that movie. You could disinclude them, or massively play them down - some you'd probably have to, but even that takes creative effort and typically drains the energy of a production (in my view) as compared to y'know, not using that setting. Especially if you involved Stradh etc. I think you could get more mileage out of one of the more bizarre and non-Hammer Horror-esque domains of dread. But the more classically Ravenloft you make it, the worse it's likely to be, the less well it's likely to do, too. Ravenloft thus has, imho, has negative value as an IP, rather than positive. You could make a good movie [I]despite[/I] it, but probably not [I]because[/I] of it. [/QUOTE]
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