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Ravenloft using Manual of the Planes
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<blockquote data-quote="Kwalish Kid" data-source="post: 116714" data-attributes="member: 446"><p>Well, I think that the Morphic trait should include the divine--namely the Dark Powers that control Ravenloft (<em>not</em> the Dark Lords, though some of them do have some altering powers).</p><p></p><p>Also, as much as evil is strong in Ravenloft, there is some punishment aspect to using evil. I'd keep the empowered but drop the maximized. Any version of Ravenloft should keep the negative side of evil spells--the Powers of Ravenloft altering the PC/NPC in some way.</p><p></p><p>The impeded magic looks good. So does the mildly evil aligned.</p><p></p><p>Oh, and you should keep access to the ethereal, just severely limit that access. If you don't have access to the Ethereal, then you can't have ghosts. Similarly, you should keep some access to the PLane of Shadow. I think that the Divinely Alterable characteristic can handle preventing people from leaving via any normal Planeshifting abilities.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 116714, member: 446"] Well, I think that the Morphic trait should include the divine--namely the Dark Powers that control Ravenloft ([i]not[/i] the Dark Lords, though some of them do have some altering powers). Also, as much as evil is strong in Ravenloft, there is some punishment aspect to using evil. I'd keep the empowered but drop the maximized. Any version of Ravenloft should keep the negative side of evil spells--the Powers of Ravenloft altering the PC/NPC in some way. The impeded magic looks good. So does the mildly evil aligned. Oh, and you should keep access to the ethereal, just severely limit that access. If you don't have access to the Ethereal, then you can't have ghosts. Similarly, you should keep some access to the PLane of Shadow. I think that the Divinely Alterable characteristic can handle preventing people from leaving via any normal Planeshifting abilities. [/QUOTE]
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