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Ravenloft vs. Call of Chtulu
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<blockquote data-quote="mmadsen" data-source="post: 168208" data-attributes="member: 1645"><p>Strictly by the book, Ravenloft emulates Gothic Horror. Think <em>Dracula</em>. Lots of vampires, werewolves, and animated corpses, lots of curses, lots of dark and stormy nights -- all mixed with D&D: Clerics, Wizards, Paladins, etc.</p><p></p><p>Call of Cthulhu presents rules for modern investigators in the modern world (1800's through today). The monsters aren't the classic monster-movie monsters but misshapen tentacled abominations from beyond, the kind of thing you'd find in H.P. Lovecraft's writing.</p><p></p><p>Ravenloft presents rules for horror checks; if you see something scary, it might scare you. Call of Cthulhu presents rules for insanity; you keep a running tally of your Sanity score, and unearthly horror might permanently scar your psyche.</p><p></p><p></p><p></p><p>In many ways, I find Call of Cthulhu scarier. The investigators aren't generally great warriors, and even if they were, the monsters aren't carefully scaled to their power level. (Ravenloft has a bit of that too, just not as extreme.) </p><p></p><p>The investigators also aren't great wizards, and -- my favorite part -- magic comes with a price. No one automatically knows spells, and learning a spell costs Sanity. Casting it costs even more Sanity, along with a couple points of Ability Drain (e.g. Str drain or Wis drain). There are no free spells per day.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 168208, member: 1645"] Strictly by the book, Ravenloft emulates Gothic Horror. Think [i]Dracula[/i]. Lots of vampires, werewolves, and animated corpses, lots of curses, lots of dark and stormy nights -- all mixed with D&D: Clerics, Wizards, Paladins, etc. Call of Cthulhu presents rules for modern investigators in the modern world (1800's through today). The monsters aren't the classic monster-movie monsters but misshapen tentacled abominations from beyond, the kind of thing you'd find in H.P. Lovecraft's writing. Ravenloft presents rules for horror checks; if you see something scary, it might scare you. Call of Cthulhu presents rules for insanity; you keep a running tally of your Sanity score, and unearthly horror might permanently scar your psyche. In many ways, I find Call of Cthulhu scarier. The investigators aren't generally great warriors, and even if they were, the monsters aren't carefully scaled to their power level. (Ravenloft has a bit of that too, just not as extreme.) The investigators also aren't great wizards, and -- my favorite part -- magic comes with a price. No one automatically knows spells, and learning a spell costs Sanity. Casting it costs even more Sanity, along with a couple points of Ability Drain (e.g. Str drain or Wis drain). There are no free spells per day. [/QUOTE]
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