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Ravenloft - where is it and how do you get there?
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<blockquote data-quote="Estlor" data-source="post: 5551237" data-attributes="member: 7261"><p>If you're going to start with KotS, here's what I'm planning on doing when the current campaign wraps up and we do a Ravenloft one. It borrows a little bit from Ravenloft the campaign setting while keeping you in Ravenloft the adventure.</p><p></p><p>Run KotS, but instead of Winterhaven, rename the town Lamordia. (Yeah, I know, that's a domain, not a city, but if we're doing an I6-inspired Ravenloft, there is no domain of Lamordia, is there?) Instead of the village being attacked by goblins, they're being attacked by goblyns. Rename Irontooth to some nice, fitting human name and make him a human with a magic cauldron that turns people into goblyns when they're put inside the cauldron. For that encounter, you can have the human mastermind panic and immerse himself in the cauldron as a last-resort to stop the PCs, at which point he comes out as Irontooth.</p><p></p><p>Now, as for the keep, it is the ancestral keep of Victor Mordenheim. Refluff the monsters in the top of the keep into things like broken ones, crawling claws, golems, that kind of stuff. One of the rooms should have Mordenheim's wife on life support in it. When the PCs get to the Sir Keegan encounter, refluff the skeletons into flesh golem-like clones of Mordenheim's wife. (The DM knows these are Mordenheim's failed experiments to "grow" a new body for his wife.) Then replace Sir Keegen with Mordenheim himself. Have him claim the body-snatching/attacks on the village are the result of Adam and the creature has locked him away here. He'll go with the party but stay out of harm's way in combat.</p><p></p><p>Now, instead of fighting Kalarel directly, when you enter the final room, Adam can make some kind of a cryptic exclamation about the party being fools for letting him out and go off on them. When they drive him off, Mordenheim thanks them... only to try an open a gate into the Shadowfell to gain the power necessary to capture a divine spark needed to bring an alternate body for his dying wife to life. (So yeah, Mordenheim replaces Keegan AND Kalarel.)</p><p></p><p>Since the group will pick up on the Frankenstein allusion pretty quickly, I think they'll take to Victor and believe his side of events. For my purposes I'm using the Adam story as he tells it ("Honest, it was all just an accident"). So the PCs will have that delicious moment of realization that Frankenstein's monster isn't the Creature... it's Mordenheim!</p><p></p><p>*wrings hands and cackles madly*</p><p></p><p>My plans are basically to just make the entirety of the Nentir Vale Barovia. It's as "safe" as it is because when Nerath was falling, the Vale was protected and secured by the military might of Strahd. Only now the place is falling to pieces because Strahd cares for little but his own plots. And because Strahd is such a bad fellow, it's become a haven for all sorts of undesirable forces because darkness calls out to darkness.</p></blockquote><p></p>
[QUOTE="Estlor, post: 5551237, member: 7261"] If you're going to start with KotS, here's what I'm planning on doing when the current campaign wraps up and we do a Ravenloft one. It borrows a little bit from Ravenloft the campaign setting while keeping you in Ravenloft the adventure. Run KotS, but instead of Winterhaven, rename the town Lamordia. (Yeah, I know, that's a domain, not a city, but if we're doing an I6-inspired Ravenloft, there is no domain of Lamordia, is there?) Instead of the village being attacked by goblins, they're being attacked by goblyns. Rename Irontooth to some nice, fitting human name and make him a human with a magic cauldron that turns people into goblyns when they're put inside the cauldron. For that encounter, you can have the human mastermind panic and immerse himself in the cauldron as a last-resort to stop the PCs, at which point he comes out as Irontooth. Now, as for the keep, it is the ancestral keep of Victor Mordenheim. Refluff the monsters in the top of the keep into things like broken ones, crawling claws, golems, that kind of stuff. One of the rooms should have Mordenheim's wife on life support in it. When the PCs get to the Sir Keegan encounter, refluff the skeletons into flesh golem-like clones of Mordenheim's wife. (The DM knows these are Mordenheim's failed experiments to "grow" a new body for his wife.) Then replace Sir Keegen with Mordenheim himself. Have him claim the body-snatching/attacks on the village are the result of Adam and the creature has locked him away here. He'll go with the party but stay out of harm's way in combat. Now, instead of fighting Kalarel directly, when you enter the final room, Adam can make some kind of a cryptic exclamation about the party being fools for letting him out and go off on them. When they drive him off, Mordenheim thanks them... only to try an open a gate into the Shadowfell to gain the power necessary to capture a divine spark needed to bring an alternate body for his dying wife to life. (So yeah, Mordenheim replaces Keegan AND Kalarel.) Since the group will pick up on the Frankenstein allusion pretty quickly, I think they'll take to Victor and believe his side of events. For my purposes I'm using the Adam story as he tells it ("Honest, it was all just an accident"). So the PCs will have that delicious moment of realization that Frankenstein's monster isn't the Creature... it's Mordenheim! *wrings hands and cackles madly* My plans are basically to just make the entirety of the Nentir Vale Barovia. It's as "safe" as it is because when Nerath was falling, the Vale was protected and secured by the military might of Strahd. Only now the place is falling to pieces because Strahd cares for little but his own plots. And because Strahd is such a bad fellow, it's become a haven for all sorts of undesirable forces because darkness calls out to darkness. [/QUOTE]
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