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Ravenloft-Your Experiences
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<blockquote data-quote="Stormonu" data-source="post: 5451896" data-attributes="member: 52734"><p>I love me some Ravenloft (as a DM), especially Count Strahd von Zarovich. Gothic horror, for some reason, seems to be a genre that just both appeals to me and I can do well.</p><p></p><p>Ever since I learned of I6, my groups have had to endure a trip into the mists - usually to Castle Ravenloft itself. I've had good experiences with I6 - Ravenloft and to a lesser degree I10 - House on Griffon Hill and Night of the Living Dead. (Expedition to Castle Ravenloft is just "too busy" for my taste). Generally, I pride myself on the fact that when I bring up Ravenloft my players remember it as "a great game, but I don't want to risk my character again." Or better yet, they just stare at me at horror and yell 'No!' and rant about "the mists! Beware the mists!" until the folks from Belvue come to take them away.</p><p></p><p>Unfortunately, most of the Ravenloft modules are horrible railroads which inevitably involve the PCs being bent over in some way - marooned, cursed, killed or even all three - in the opening of the adventure. While it's supposed to put the players off-balance all it usually tends to do is piss them off. If you're going to run any, I highly suggest going through the adventure with a red pen and modify or remove the railroady bits.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5451896, member: 52734"] I love me some Ravenloft (as a DM), especially Count Strahd von Zarovich. Gothic horror, for some reason, seems to be a genre that just both appeals to me and I can do well. Ever since I learned of I6, my groups have had to endure a trip into the mists - usually to Castle Ravenloft itself. I've had good experiences with I6 - Ravenloft and to a lesser degree I10 - House on Griffon Hill and Night of the Living Dead. (Expedition to Castle Ravenloft is just "too busy" for my taste). Generally, I pride myself on the fact that when I bring up Ravenloft my players remember it as "a great game, but I don't want to risk my character again." Or better yet, they just stare at me at horror and yell 'No!' and rant about "the mists! Beware the mists!" until the folks from Belvue come to take them away. Unfortunately, most of the Ravenloft modules are horrible railroads which inevitably involve the PCs being bent over in some way - marooned, cursed, killed or even all three - in the opening of the adventure. While it's supposed to put the players off-balance all it usually tends to do is piss them off. If you're going to run any, I highly suggest going through the adventure with a red pen and modify or remove the railroady bits. [/QUOTE]
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