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Ravenloft - your experiences?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 1674470" data-attributes="member: 93"><p>Boy, this module conceals one of my "Bad DM" stories... I played through this one - or at least, halfway through it. We never finished it, but if we had continued it would have been a TPK. </p><p></p><p>The DM in this particuklar instance had foisted an NPC on us, an illusionist. Unbeknownst to us, he was in fact the DM's uber-PC from a prior campaign, who was an Archmage who now wanted to make it to 18th level in Illusionist (remember, this was 1st edition, where they were a seperate class with totally different spell lists).</p><p></p><p>In order to balance (ha!) the adventure for his 21st level wizard, he boosted Strad to 16th level Wizard himself.</p><p></p><p>We were 7th level.</p><p></p><p>We had no chance to do anything but sit back and watch the DM fight himself. All of the PC's were spectators, collateral damage. Oh, and all the women in the town had Charismas of 17. The girl Strahd wanted to marry? Charisma 17. Her 60 year old mother? Charisma 17. Gypsy Seer? Charisma 17. Homeless woman, sleeping in the gutter? Charisma 17.</p><p></p><p>Still we had some good moments. We had a dwarf with a 6 Intelligence who had picked up two rats as pets. We ended up in some sort of flooded level of Strahd's castle, and the rats drowned. We berated the dwarf for never having named his pets, so he pulled them out of his backpack, and said, "I name this one <em>Sqwoosh</em>, and this one <em>Moosh</em>."</p><p></p><p>That DM had some moments, but he had a real tendency to have NPC's steal our thunder. It wasn't the only adventure where we played second fiddle to a bunch of more powerful NPC's who basically had the adventure while we got killed in the crossfire. We eventually rebelled in a subsequent campaign. My PC and another decided we wanted a vacation, so we ignored his plot hooks whilst going from bar to bar, drinking up a storm and having fun.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 1674470, member: 93"] Boy, this module conceals one of my "Bad DM" stories... I played through this one - or at least, halfway through it. We never finished it, but if we had continued it would have been a TPK. The DM in this particuklar instance had foisted an NPC on us, an illusionist. Unbeknownst to us, he was in fact the DM's uber-PC from a prior campaign, who was an Archmage who now wanted to make it to 18th level in Illusionist (remember, this was 1st edition, where they were a seperate class with totally different spell lists). In order to balance (ha!) the adventure for his 21st level wizard, he boosted Strad to 16th level Wizard himself. We were 7th level. We had no chance to do anything but sit back and watch the DM fight himself. All of the PC's were spectators, collateral damage. Oh, and all the women in the town had Charismas of 17. The girl Strahd wanted to marry? Charisma 17. Her 60 year old mother? Charisma 17. Gypsy Seer? Charisma 17. Homeless woman, sleeping in the gutter? Charisma 17. Still we had some good moments. We had a dwarf with a 6 Intelligence who had picked up two rats as pets. We ended up in some sort of flooded level of Strahd's castle, and the rats drowned. We berated the dwarf for never having named his pets, so he pulled them out of his backpack, and said, "I name this one [i]Sqwoosh[/i], and this one [i]Moosh[/i]." That DM had some moments, but he had a real tendency to have NPC's steal our thunder. It wasn't the only adventure where we played second fiddle to a bunch of more powerful NPC's who basically had the adventure while we got killed in the crossfire. We eventually rebelled in a subsequent campaign. My PC and another decided we wanted a vacation, so we ignored his plot hooks whilst going from bar to bar, drinking up a storm and having fun. [/QUOTE]
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