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<blockquote data-quote="jasper" data-source="post: 1981822" data-attributes="member: 277"><p>I dm this one 3 times. The third we just quit since most of players said they played it before. The second does not stand out. But the first.</p><p>Hmm I was running an npc cleric since no one in the group like clerics and the back up crazy mad fighter. </p><p>Robert C. King was running Roderick Mac Terry and Richard Prince one a ranger and one fighter magic user.</p><p>Chuck was running Na ven gr (revenge mix up) with a belt of etherealness a fighter I think and a thief.</p><p>Jose was running a druid nicknamed Tree (the old druid with tree on its shield mini). </p><p>This became the module which would not end or we sleep during the day.</p><p>The recovery of sun sword and Strahd marring the babe was method drawn (I had all three players pick a card the week before)</p><p>The first time they met our dear count was at the door of mayor’s house. I goofed. Strahd said Good evening in the stereotypical Dracula voice and all hell broke loose. They slammed the door and all the players started yelling game plans and tactics. So loud that when I left my dorm room in the barracks I could hear them through two doors into the bathroom. I decide since I could hear them a vampire could hear them plot too. </p><p>First plan Chuck goes to second floor and lays down covering fire with his bow and tosses oil if possible. The cleric will be ready to turn him and the mage would lightening bolt him. Jose will open the door on the count of three. Now during all this time all the players are yelling and enjoying themselves. The three count comes and Jose opens the door to an incoming fireball. Chuck ends up fighting off bats and wolves trying to enter the house from his position. They did hurt Strahd but they were too wounded to follow this retreat. This started with them burning all their spells off at night and having to sleep and recover the spells in the daytime.</p><p></p><p>Second encounter caused a weapon to become cursed. Roderick had picked up a vorpal battle axe in another adventure. I was using good hits bad misses chart. Roderick fumble three times in the module. The first was lose weapon roll dice and determine direction and distance. The dice came up just missing one of the pc’s. The second was hit friend. And on the third it came within a foot of hitting Chuck’s fighter. We talked and knew the dice we tell us the axe was cursed. The curse we gave was sooner or later the owner would lose his head to the axe.</p><p></p><p>After they entered the castle they fought a couple of encounters with the dear Count, who calling card and opening attack was a fireball either his or the wand into the party. This when I started letting the monsters use the magic items in their lair. Most of these battles end with a draw. Except for Chuck’s forgetting and me being accused of megagaming to keep the module going.</p><p></p><p>Chuck’s forgetting was memorable due to his belt. His sop was to activate it go and get to rear of the monster and back stab. Chuck got teleported back to prison cell and starts to walk to party in the knee deep water. He feels a tapping on his shoulder and hears Good Evening. He loses it until after four rounds of combat and four levels (the Count was unlucky on his to hit rolls) he remembers to activate the belt.</p><p></p><p>My megagaming was not me megagaming but I had been playing both my cleric and the count to the hilt. We had trapped him in one of his coffins and were beating him. When my turn came I turned him. And the Count turn into missed and fled with under 10 hit points left. It took me a few minutes to understand why the other 3 were look at me with death in their eyes. But once we talked it out everyone one understood I was just getting too much into the character of my npc. </p><p></p><p>They finally defeated the Count more to the fact in a week and half I had to pack up my whole baggage because I was being transferred to Berlin than anything they were doing.</p></blockquote><p></p>
[QUOTE="jasper, post: 1981822, member: 277"] I dm this one 3 times. The third we just quit since most of players said they played it before. The second does not stand out. But the first. Hmm I was running an npc cleric since no one in the group like clerics and the back up crazy mad fighter. Robert C. King was running Roderick Mac Terry and Richard Prince one a ranger and one fighter magic user. Chuck was running Na ven gr (revenge mix up) with a belt of etherealness a fighter I think and a thief. Jose was running a druid nicknamed Tree (the old druid with tree on its shield mini). This became the module which would not end or we sleep during the day. The recovery of sun sword and Strahd marring the babe was method drawn (I had all three players pick a card the week before) The first time they met our dear count was at the door of mayor’s house. I goofed. Strahd said Good evening in the stereotypical Dracula voice and all hell broke loose. They slammed the door and all the players started yelling game plans and tactics. So loud that when I left my dorm room in the barracks I could hear them through two doors into the bathroom. I decide since I could hear them a vampire could hear them plot too. First plan Chuck goes to second floor and lays down covering fire with his bow and tosses oil if possible. The cleric will be ready to turn him and the mage would lightening bolt him. Jose will open the door on the count of three. Now during all this time all the players are yelling and enjoying themselves. The three count comes and Jose opens the door to an incoming fireball. Chuck ends up fighting off bats and wolves trying to enter the house from his position. They did hurt Strahd but they were too wounded to follow this retreat. This started with them burning all their spells off at night and having to sleep and recover the spells in the daytime. Second encounter caused a weapon to become cursed. Roderick had picked up a vorpal battle axe in another adventure. I was using good hits bad misses chart. Roderick fumble three times in the module. The first was lose weapon roll dice and determine direction and distance. The dice came up just missing one of the pc’s. The second was hit friend. And on the third it came within a foot of hitting Chuck’s fighter. We talked and knew the dice we tell us the axe was cursed. The curse we gave was sooner or later the owner would lose his head to the axe. After they entered the castle they fought a couple of encounters with the dear Count, who calling card and opening attack was a fireball either his or the wand into the party. This when I started letting the monsters use the magic items in their lair. Most of these battles end with a draw. Except for Chuck’s forgetting and me being accused of megagaming to keep the module going. Chuck’s forgetting was memorable due to his belt. His sop was to activate it go and get to rear of the monster and back stab. Chuck got teleported back to prison cell and starts to walk to party in the knee deep water. He feels a tapping on his shoulder and hears Good Evening. He loses it until after four rounds of combat and four levels (the Count was unlucky on his to hit rolls) he remembers to activate the belt. My megagaming was not me megagaming but I had been playing both my cleric and the count to the hilt. We had trapped him in one of his coffins and were beating him. When my turn came I turned him. And the Count turn into missed and fled with under 10 hit points left. It took me a few minutes to understand why the other 3 were look at me with death in their eyes. But once we talked it out everyone one understood I was just getting too much into the character of my npc. They finally defeated the Count more to the fact in a week and half I had to pack up my whole baggage because I was being transferred to Berlin than anything they were doing. [/QUOTE]
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