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Ravenloft - your experiences?
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<blockquote data-quote="Jan van Leyden" data-source="post: 4551420" data-attributes="member: 20307"><p>I ran Ravenloft once; it was the end of my very first campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This module suffers from wrong advertising; it's not for levels 5-7, but for 7-5.</p><p></p><p>As a running gag we had the Tower of Halberds. One player had lost his character just before we started Ravenloft. Tempted by being able to create a 6th level character (not sure about the actual level) he created a monk, who was proficient with the halberd.</p><p></p><p>After a few sessions the players were in one of the high round towers with a staircase running up its length and an open space in the center. On the staircase they encountered some level-draining undead, and the monk got drained. This caused him to lose one weapon proficiency, and with a deep sigh the player threw the halberd down the stairwell. Several encounters later, the character was dead, and the player rolled up a new character, again a monk. In exactly the same tower the stroy repeated itself: Undead encountered, monk hit, halberd thrown down the stairwell.</p><p></p><p>At about the same time I decided to waive the rules on gaining a level (training for several weeks and paying tons of gold) in order to be able to continue with the adventure. So the characters gained a level, the monk picking up the halberd proficiency again, and - nice DM that I am - even got a magic halberd.</p><p></p><p>To maker a long and painful story short ... you guessed it. Granted, the players picked up the habit of throwing all weapons their characters were no longer proficient with in said stairwell, but I don't know how many halberds (and other weapons) ended up there.</p><p></p><p>Despite all my efforts, the game had turned into a farce. We ended the campaign somewhere Ravenloft, leaving the characters to their grisly fate.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 4551420, member: 20307"] I ran Ravenloft once; it was the end of my very first campaign. ;) This module suffers from wrong advertising; it's not for levels 5-7, but for 7-5. As a running gag we had the Tower of Halberds. One player had lost his character just before we started Ravenloft. Tempted by being able to create a 6th level character (not sure about the actual level) he created a monk, who was proficient with the halberd. After a few sessions the players were in one of the high round towers with a staircase running up its length and an open space in the center. On the staircase they encountered some level-draining undead, and the monk got drained. This caused him to lose one weapon proficiency, and with a deep sigh the player threw the halberd down the stairwell. Several encounters later, the character was dead, and the player rolled up a new character, again a monk. In exactly the same tower the stroy repeated itself: Undead encountered, monk hit, halberd thrown down the stairwell. At about the same time I decided to waive the rules on gaining a level (training for several weeks and paying tons of gold) in order to be able to continue with the adventure. So the characters gained a level, the monk picking up the halberd proficiency again, and - nice DM that I am - even got a magic halberd. To maker a long and painful story short ... you guessed it. Granted, the players picked up the habit of throwing all weapons their characters were no longer proficient with in said stairwell, but I don't know how many halberds (and other weapons) ended up there. Despite all my efforts, the game had turned into a farce. We ended the campaign somewhere Ravenloft, leaving the characters to their grisly fate. [/QUOTE]
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