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Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
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<blockquote data-quote="MechaPilot" data-source="post: 7753840" data-attributes="member: 82779"><p>A level doesn't have a set amount of time. It does has a set amount of Xp. That set amount of Xp is earned mostly through encounters, which are going to be spelled out in the adventure (and probably given as random encounters as well), and which can be roughly estimated as to how long they'll take and how many you can fit into a session. If you know your group (as I do mine) it's also fairly easy to assess how quickly they'll go through the story and hit the encounters. Put those estimates together and you can calculate an approximate time for getting through the product.</p><p></p><p>Without seeing the product, I can't be certain of how long it'll take, but let's look at the starter set. My players made it from first to fifth level in the starter set in about 8 sessions, each of which was 4 hours long. They hit second level at the end of the first session, and third level at the end of session three. So, yes, the early levels go quickly simply because they were built to go quickly. The Xp values on the level progression table, and the fact that many classes don't get defining features (like subclasses) until second or third level is evidence of that.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7753840, member: 82779"] A level doesn't have a set amount of time. It does has a set amount of Xp. That set amount of Xp is earned mostly through encounters, which are going to be spelled out in the adventure (and probably given as random encounters as well), and which can be roughly estimated as to how long they'll take and how many you can fit into a session. If you know your group (as I do mine) it's also fairly easy to assess how quickly they'll go through the story and hit the encounters. Put those estimates together and you can calculate an approximate time for getting through the product. Without seeing the product, I can't be certain of how long it'll take, but let's look at the starter set. My players made it from first to fifth level in the starter set in about 8 sessions, each of which was 4 hours long. They hit second level at the end of the first session, and third level at the end of session three. So, yes, the early levels go quickly simply because they were built to go quickly. The Xp values on the level progression table, and the fact that many classes don't get defining features (like subclasses) until second or third level is evidence of that. [/QUOTE]
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Community
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Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
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