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Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
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<blockquote data-quote="gyor" data-source="post: 7753926" data-attributes="member: 6670153"><p>"InGreen Merfolk. These ones prefer living on the land and enjoy the sun. I can’t blame them.</p><p></p><p>Ability Score Increase. A +2 to Wisdom. Nothing to see here.Mask of the Wild. That’s the Wood Elf racial trait. Perhaps their coloring allows them to do that.Cantrip. You get one Druid cantrip of your choice, with Wisdom being the spellcasting ability for it.</p><p></p><p>Blue Merfolk. The blue Merfolk prefer staying in the rivers and the sea.</p><p></p><p>Ability Score Increase. A +2 to Intelligence.Lore of the Waters. Proficiency in History and Nature. I like skill proficiencies in general so I like this feature too. Plus, these are Intelligence skills so they do well with the Ability Score Increase.Cantrip. You get one Wizard cantrip of your choice, with Intelligence being the spellcasting ability for it."</p><p></p><p> "Vampire</p><p></p><p>The vampires of Ixalan have very interesting lore. They are humans that become vampires through a ritual.</p><p></p><p>Ability Score Increase. Like with Plane Shift: Zendikar, vampires get +2 to Charisma. These ones also get +1 to Wisdom instead of Intelligence.Size. Vampires are considered medium. Well, they were humans before so it makes sense.Speed. Base walking speed of 30 feet.Darkvision up to 60 feet.Vampiric Resistance. Resistance to necrotic damage like the Zendikar vampires.Bloodthirst. You have a bite attack that heals a little bit. Its requirements make sure it’s not broken.Feast of Blood. It’s a buff you get when you use Bloodthirst. For 1 minute your speed increased by 10 feet and you gain advantage on Strength and Dexterity saving throws.</p><p></p><p>There’s also a Vampire feat called Vampiric Exultation. Using an action you can turn your lower half of your body into black vapor and get a flying speed of 30 feet for 10 minutes. It recharges every short or long rest. It’s not a bad deal."</p><p></p><p> That is from the planeshift Ixalan article, and I think it's the one they are more likely to go with, the Vampires being like the Vryloka, created by rituals.</p></blockquote><p></p>
[QUOTE="gyor, post: 7753926, member: 6670153"] "InGreen Merfolk. These ones prefer living on the land and enjoy the sun. I can’t blame them. Ability Score Increase. A +2 to Wisdom. Nothing to see here.Mask of the Wild. That’s the Wood Elf racial trait. Perhaps their coloring allows them to do that.Cantrip. You get one Druid cantrip of your choice, with Wisdom being the spellcasting ability for it. Blue Merfolk. The blue Merfolk prefer staying in the rivers and the sea. Ability Score Increase. A +2 to Intelligence.Lore of the Waters. Proficiency in History and Nature. I like skill proficiencies in general so I like this feature too. Plus, these are Intelligence skills so they do well with the Ability Score Increase.Cantrip. You get one Wizard cantrip of your choice, with Intelligence being the spellcasting ability for it." "Vampire The vampires of Ixalan have very interesting lore. They are humans that become vampires through a ritual. Ability Score Increase. Like with Plane Shift: Zendikar, vampires get +2 to Charisma. These ones also get +1 to Wisdom instead of Intelligence.Size. Vampires are considered medium. Well, they were humans before so it makes sense.Speed. Base walking speed of 30 feet.Darkvision up to 60 feet.Vampiric Resistance. Resistance to necrotic damage like the Zendikar vampires.Bloodthirst. You have a bite attack that heals a little bit. Its requirements make sure it’s not broken.Feast of Blood. It’s a buff you get when you use Bloodthirst. For 1 minute your speed increased by 10 feet and you gain advantage on Strength and Dexterity saving throws. There’s also a Vampire feat called Vampiric Exultation. Using an action you can turn your lower half of your body into black vapor and get a flying speed of 30 feet for 10 minutes. It recharges every short or long rest. It’s not a bad deal." That is from the planeshift Ixalan article, and I think it's the one they are more likely to go with, the Vampires being like the Vryloka, created by rituals. [/QUOTE]
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Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
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