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Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
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<blockquote data-quote="Philip F Goding" data-source="post: 7755103" data-attributes="member: 6914441"><p>I certainly do not need Dragonborn in Greyhawk. I don't actually need 5e product at all. It all goes back to how things were in the 1970's and '80's with D&D when we were starting out and using modules they supplied as the basis of things and experimenting with changes. In those days these super modules didn't exist. Adventures came out in usually three or four parts. You would play through part one and then wait months or even years for the next part. To satisfy players you either had to make a lot of stuff up or go on to some other story. In the end most of them saw completion, but there were things that were never completed. We might see unconnected pieces or you might just hear about things. That was true in Greyhawk, Blackmoor and Kalibruhn and these were connected to E Gary Gygax, Dave Arneson and Rob Kuntz.</p><p></p><p>There was in the Holmes Basic D&D book the first level of an adventure called The Tower of Zenopus. That is the very first dungeon my very first character set foot in. This was Maxwell the Magic-User and I ran that for other players when I was starting out as DM because I was the only one who ever played before, but where to go from there. At first I had B1 In Search of The Unknown and B2 The Keep on The Borderlands. On the B2 map there was a Cave of the Unknown that was not detailed. To make do we put these three things together. Then there was T1 The Village of Hommlet and it was years before T1-4 The Temple of Elemental Evil came out. By then it was too late. Still it was closure and that's the thing closure or the sense of completion. There was a mystery that nagged and you wanted to know hoe it was. L1 The Secret of Bone Hill same thing... and so one.</p><p></p><p>The Holy Grail though is Castle Greyhawk and the Rob Kuntz side of it called El Raja Key. Pieces of these have come out over the decades often in obscure blink and you miss them places. This being the way it was because the relationships between TSR (now WotC) and these three became difficult. Castle Greyhawk is the original Castle of the Mad Arch Mage and within this castle down in the deeper depths besides there being a bottomless pit to China were portals leading to other worlds and other realities. I guess I could use a place like Sigil for this, but I eventually created as a place holder my own Dark Tower as the products that TSR/WotC came outwith to satisfy this didn't satisfy. Gary was in the midst of putting out Castle Zagyg when he passed away and all work on this stopped perhaps forever.</p><p></p><p>I want to see the original works of Gary, Rob and Dave either in their OD&D state or updated for play in any edition. I want this so I can integrate it with existing materials and then move forward to new adventures with this there. It's like taking the DNA of dinosaurs and finding there are missing pieces and filling it in with frog DNA, which is what I have done. It is pretty much a dinosaur, but not exactly and you really don't know exactly how it's not. It just nags and I'd like to shut the door on it. </p><p></p><p>This being said I think the Dungeon of the Mad Mage goes some distance towards bridging the gap. I'll have to wait and see how much and how I'll feel then. There is a Grognard out there that did his own Castle of the Mad Arch Mage that is in the spirit of Gary's original at least. I'd like to say one of our earliest and most successful characters was named Grog back then. He also was a Magic-User like Maxwell. Anyway the more material out there the more I have that I can splice together. I don't even have all that Gary, Rob and Dave have put out. Some of it I can't get at a reasonable price or I just can't find parts of it at all. What I have found typically is in an OD&D format, but some things are for other editions. Sometimes I am amazed with things people found that I never knew even existed. This is all piecing together history.</p><p></p><p>I am pretty happy with what WotC is doing, but the top item, is bridging the gap with the first D&D families and I think they want to do this and not just because some of the fans want it, but I think it brings us back full circle and helps bring closure for many. </p><p></p><p>Marvel still respects Stan Lee and I feel that one of the things DC did wrong back in the day was cit ties with Gardner Fox and TSR did that with Gary, Rob and Dave too to varying degrees. I think that's always been a mistake. I think community development in D&D means unity in diversity. We don't all have to agree on settings to get along. We also don't need to be gatekeepers of the rules or continuity or what is canon as we can all homebrew and vary from the rules as much as we like. It's all about the story that we collaborate with our players on and the fun of it. If we all had a good time who cares that we messed up somewhere. Nobody's perfect and we learn to do better next time.</p></blockquote><p></p>
[QUOTE="Philip F Goding, post: 7755103, member: 6914441"] I certainly do not need Dragonborn in Greyhawk. I don't actually need 5e product at all. It all goes back to how things were in the 1970's and '80's with D&D when we were starting out and using modules they supplied as the basis of things and experimenting with changes. In those days these super modules didn't exist. Adventures came out in usually three or four parts. You would play through part one and then wait months or even years for the next part. To satisfy players you either had to make a lot of stuff up or go on to some other story. In the end most of them saw completion, but there were things that were never completed. We might see unconnected pieces or you might just hear about things. That was true in Greyhawk, Blackmoor and Kalibruhn and these were connected to E Gary Gygax, Dave Arneson and Rob Kuntz. There was in the Holmes Basic D&D book the first level of an adventure called The Tower of Zenopus. That is the very first dungeon my very first character set foot in. This was Maxwell the Magic-User and I ran that for other players when I was starting out as DM because I was the only one who ever played before, but where to go from there. At first I had B1 In Search of The Unknown and B2 The Keep on The Borderlands. On the B2 map there was a Cave of the Unknown that was not detailed. To make do we put these three things together. Then there was T1 The Village of Hommlet and it was years before T1-4 The Temple of Elemental Evil came out. By then it was too late. Still it was closure and that's the thing closure or the sense of completion. There was a mystery that nagged and you wanted to know hoe it was. L1 The Secret of Bone Hill same thing... and so one. The Holy Grail though is Castle Greyhawk and the Rob Kuntz side of it called El Raja Key. Pieces of these have come out over the decades often in obscure blink and you miss them places. This being the way it was because the relationships between TSR (now WotC) and these three became difficult. Castle Greyhawk is the original Castle of the Mad Arch Mage and within this castle down in the deeper depths besides there being a bottomless pit to China were portals leading to other worlds and other realities. I guess I could use a place like Sigil for this, but I eventually created as a place holder my own Dark Tower as the products that TSR/WotC came outwith to satisfy this didn't satisfy. Gary was in the midst of putting out Castle Zagyg when he passed away and all work on this stopped perhaps forever. I want to see the original works of Gary, Rob and Dave either in their OD&D state or updated for play in any edition. I want this so I can integrate it with existing materials and then move forward to new adventures with this there. It's like taking the DNA of dinosaurs and finding there are missing pieces and filling it in with frog DNA, which is what I have done. It is pretty much a dinosaur, but not exactly and you really don't know exactly how it's not. It just nags and I'd like to shut the door on it. This being said I think the Dungeon of the Mad Mage goes some distance towards bridging the gap. I'll have to wait and see how much and how I'll feel then. There is a Grognard out there that did his own Castle of the Mad Arch Mage that is in the spirit of Gary's original at least. I'd like to say one of our earliest and most successful characters was named Grog back then. He also was a Magic-User like Maxwell. Anyway the more material out there the more I have that I can splice together. I don't even have all that Gary, Rob and Dave have put out. Some of it I can't get at a reasonable price or I just can't find parts of it at all. What I have found typically is in an OD&D format, but some things are for other editions. Sometimes I am amazed with things people found that I never knew even existed. This is all piecing together history. I am pretty happy with what WotC is doing, but the top item, is bridging the gap with the first D&D families and I think they want to do this and not just because some of the fans want it, but I think it brings us back full circle and helps bring closure for many. Marvel still respects Stan Lee and I feel that one of the things DC did wrong back in the day was cit ties with Gardner Fox and TSR did that with Gary, Rob and Dave too to varying degrees. I think that's always been a mistake. I think community development in D&D means unity in diversity. We don't all have to agree on settings to get along. We also don't need to be gatekeepers of the rules or continuity or what is canon as we can all homebrew and vary from the rules as much as we like. It's all about the story that we collaborate with our players on and the fun of it. If we all had a good time who cares that we messed up somewhere. Nobody's perfect and we learn to do better next time. [/QUOTE]
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