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Ravnica: Is This The New D&D Setting? [UPDATED & CONFIRMED!]
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<blockquote data-quote="QuietBrowser" data-source="post: 7755213" data-attributes="member: 6855057"><p>This is a reply I struggled with making, because some of the prior posts I've seen have reminded me just how much I don't like Greyhawk and I really don't want to be bashing... so, I'll try to accentuate the positive.</p><p></p><p>This is, honestly, really exciting news to me. I've been craving a break from the Forgotten Realms for ages now, and I've always found Magic's worlds fascinating in an abstract "I don't have the money to buy the cards, and the lore should be more available" kind of way. Ravnica is the kind of high fantasy setting I crave - I cut my teeth on the D&D cartoon and on Conan the Adventurer, I will always associate "fantasy" with weird vistas and monsters and magic integral to the world. Ravnica is the kind of thing I WANT out of my D&D, not low-power, low-fantasy "realistic" grim and muck.</p><p></p><p>The more I learn about Ravnica, the more fascinated I become. I've seen the comparisons to Sigil, and, frankly, whilst I find it annoying that Sigil has become conflated with Planescape (I think that arguably shows how badly Planescape was designed), I think Ravnica does the "Sigil only" campaign better than Sigil does. I don't have problems buying a magical cityscape, any more than I'd have problems buying a flat world, or a world made of flying islands - that's the kind of thing I expect out of a fantastical world. The Guilds have such interesting philosophies and basic concepts, and they're full of character.</p><p></p><p>And the races! I haven't even wrapped my head fully around what Ravnica has to offer, but I'm always fascinated by the melting pot aspect of a good high fantasy cityscape, and Ravnica is not disappointing me there. Seriously, give me playable stats for Ravnican Gorgons, and I will take back 99% of the bad things I have said about 5th edition - I've wanted gorgon PCs ever since Vraska came to the fore during the Ixalan storyline. I've heard the rumors of centaurs and minotaurs, and I'm hoping desperately that they're good. Viashino sound promising, because even if we have lizardfolk already, tail-whipping quick-strong lizards are a nice alternative to the primitive hulking tanks we already have. Besides, AD&D had something like a dozen different kinds of lizardfolk, 5e can stand to have 2. Dryads and faeries and merfolk would be wonderful, especially because I remember how much I enjoyed the hamadryads of 4e.</p><p></p><p>All in all... WotC are going to have to spectacularly mismanage this project to truly disappoint me on it. I welcome the prospect of future MtG "conversions", because the more D&D there is, the more official ingredients I can add to my kitchen as a homebrewing world-builder.</p><p></p><p>Also, I would cut a throat for a Kamigawa Planeshift. Give me decent 5e stats for ratfolk and kitsunes, and I will be a happy man - although the Soratami and Orochi are also really much desired, because they're just too awesome.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7755213, member: 6855057"] This is a reply I struggled with making, because some of the prior posts I've seen have reminded me just how much I don't like Greyhawk and I really don't want to be bashing... so, I'll try to accentuate the positive. This is, honestly, really exciting news to me. I've been craving a break from the Forgotten Realms for ages now, and I've always found Magic's worlds fascinating in an abstract "I don't have the money to buy the cards, and the lore should be more available" kind of way. Ravnica is the kind of high fantasy setting I crave - I cut my teeth on the D&D cartoon and on Conan the Adventurer, I will always associate "fantasy" with weird vistas and monsters and magic integral to the world. Ravnica is the kind of thing I WANT out of my D&D, not low-power, low-fantasy "realistic" grim and muck. The more I learn about Ravnica, the more fascinated I become. I've seen the comparisons to Sigil, and, frankly, whilst I find it annoying that Sigil has become conflated with Planescape (I think that arguably shows how badly Planescape was designed), I think Ravnica does the "Sigil only" campaign better than Sigil does. I don't have problems buying a magical cityscape, any more than I'd have problems buying a flat world, or a world made of flying islands - that's the kind of thing I expect out of a fantastical world. The Guilds have such interesting philosophies and basic concepts, and they're full of character. And the races! I haven't even wrapped my head fully around what Ravnica has to offer, but I'm always fascinated by the melting pot aspect of a good high fantasy cityscape, and Ravnica is not disappointing me there. Seriously, give me playable stats for Ravnican Gorgons, and I will take back 99% of the bad things I have said about 5th edition - I've wanted gorgon PCs ever since Vraska came to the fore during the Ixalan storyline. I've heard the rumors of centaurs and minotaurs, and I'm hoping desperately that they're good. Viashino sound promising, because even if we have lizardfolk already, tail-whipping quick-strong lizards are a nice alternative to the primitive hulking tanks we already have. Besides, AD&D had something like a dozen different kinds of lizardfolk, 5e can stand to have 2. Dryads and faeries and merfolk would be wonderful, especially because I remember how much I enjoyed the hamadryads of 4e. All in all... WotC are going to have to spectacularly mismanage this project to truly disappoint me on it. I welcome the prospect of future MtG "conversions", because the more D&D there is, the more official ingredients I can add to my kitchen as a homebrewing world-builder. Also, I would cut a throat for a Kamigawa Planeshift. Give me decent 5e stats for ratfolk and kitsunes, and I will be a happy man - although the Soratami and Orochi are also really much desired, because they're just too awesome. [/QUOTE]
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