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*Pathfinder & Starfinder
RAW double jump
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<blockquote data-quote="Eldorian" data-source="post: 4635115" data-attributes="member: 10504"><p>Yes. Jumping is part of a move action. A double move allows you to use two identical move actions in a row and then adds their speeds together. There are only crawl, escape, run, shift, squeeze, stand up, and walk as move actions. I'd say that escape and stand up are obviously not possible double moves. So, when you perform a double move of the crawl, run, shift, squeeze, or walk moves, then you double your total number of squares you can move, then you can include any number of jumps as part of the move, each jump must end before you run out of movement, or you fall. The proviso that your can end your first move in midair if you double jump is the same as the proviso that you can end your first move in an allied occupied square, or that you can end your first move halfway through a piece of difficult terrain. (technically, if you're crawling you don't get to add the extra square if your move is odd, but I'd allow you to add move rate together then divide by two.)</p><p></p><p>You want a mind bender, take a look at double move with the rogue at will Great Leap. I'd say a double move with great leap is only one athletics check, and is a pointless option because great leap already doesn't concern itself with your actual move rate. But one could make an argument (which is usually a bad idea in dnd) that it lets you have two athletics checks, both as if you were running, you're in the air until the end of the second move, and it ignores your speed. But this is crazy. No one has ever jumped much more than 30 feet (official record is 29 ft 4½ in), which is 6 squares. The idea that a rogue can jump more than 60 feet is crazy hehe. That'd be two dc 30 jumps in a row if you allow Great Leap to work like that, which is certainly possible.</p><p></p><p>By the basic rules, a human jumper with no magic items to increase his speed has a theoretical maximum jump at 80 feet, which is dc 80 athletics check.</p><p></p><p></p><p>This discussion has, however, opened my eyes to just how well DnD character can exceed real world records in jumping. 35 feet is only a dc 35 check, and getting +15 is doable for a human at level 2.</p></blockquote><p></p>
[QUOTE="Eldorian, post: 4635115, member: 10504"] Yes. Jumping is part of a move action. A double move allows you to use two identical move actions in a row and then adds their speeds together. There are only crawl, escape, run, shift, squeeze, stand up, and walk as move actions. I'd say that escape and stand up are obviously not possible double moves. So, when you perform a double move of the crawl, run, shift, squeeze, or walk moves, then you double your total number of squares you can move, then you can include any number of jumps as part of the move, each jump must end before you run out of movement, or you fall. The proviso that your can end your first move in midair if you double jump is the same as the proviso that you can end your first move in an allied occupied square, or that you can end your first move halfway through a piece of difficult terrain. (technically, if you're crawling you don't get to add the extra square if your move is odd, but I'd allow you to add move rate together then divide by two.) You want a mind bender, take a look at double move with the rogue at will Great Leap. I'd say a double move with great leap is only one athletics check, and is a pointless option because great leap already doesn't concern itself with your actual move rate. But one could make an argument (which is usually a bad idea in dnd) that it lets you have two athletics checks, both as if you were running, you're in the air until the end of the second move, and it ignores your speed. But this is crazy. No one has ever jumped much more than 30 feet (official record is 29 ft 4½ in), which is 6 squares. The idea that a rogue can jump more than 60 feet is crazy hehe. That'd be two dc 30 jumps in a row if you allow Great Leap to work like that, which is certainly possible. By the basic rules, a human jumper with no magic items to increase his speed has a theoretical maximum jump at 80 feet, which is dc 80 athletics check. This discussion has, however, opened my eyes to just how well DnD character can exceed real world records in jumping. 35 feet is only a dc 35 check, and getting +15 is doable for a human at level 2. [/QUOTE]
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