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*Pathfinder & Starfinder
RAW double jump
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<blockquote data-quote="Daedrova" data-source="post: 4635856" data-attributes="member: 11835"><p>Well, this is certainly not the craziest interpretation we have ever seen when going strictly by RAW (in the absence of real world comparison/sensibility) ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> .. not quite "infinite oregano" ... but its own brand of craziness, yes.</p><p></p><p>I agree that you should land after jumping – but then there is this RAW statement "you can remain in mid-air at the end of your first move action if you take a double move."</p><p></p><p>The issue is the RAW do not say what happens at the beginning of your second move action after ending your first move action mid-jump… other than you begin that move action in mid-air.</p><p>The sensible extrapolation: you must travel any remaining distance left from a jump check made during the previous move action and land, spending the appropriate amount of movement for the remaining jump distance traveled, before moving again. </p><p></p><p>To assume a character does not have to land after jump during a move action.. (a possibility since this is implied but not specifically written) would allow a character to high jump a distance equal to his speed even without the double move by making multiple jump checks…</p><p>That would also allow infinite jump distance with the rogue abilities mentioned above... </p><p>After all, where do the rules say your feet have to be on the ground to make a jump check? (insert: "what if I am walking on water/a bridge/etc.” arguments). </p><p></p><p>(there is your oregano <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Daedrova, post: 4635856, member: 11835"] Well, this is certainly not the craziest interpretation we have ever seen when going strictly by RAW (in the absence of real world comparison/sensibility) ... ;) .. not quite "infinite oregano" ... but its own brand of craziness, yes. I agree that you should land after jumping – but then there is this RAW statement "you can remain in mid-air at the end of your first move action if you take a double move." The issue is the RAW do not say what happens at the beginning of your second move action after ending your first move action mid-jump… other than you begin that move action in mid-air. The sensible extrapolation: you must travel any remaining distance left from a jump check made during the previous move action and land, spending the appropriate amount of movement for the remaining jump distance traveled, before moving again. To assume a character does not have to land after jump during a move action.. (a possibility since this is implied but not specifically written) would allow a character to high jump a distance equal to his speed even without the double move by making multiple jump checks… That would also allow infinite jump distance with the rogue abilities mentioned above... After all, where do the rules say your feet have to be on the ground to make a jump check? (insert: "what if I am walking on water/a bridge/etc.” arguments). (there is your oregano ;) ) [/QUOTE]
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