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*Pathfinder & Starfinder
RAW double jump
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<blockquote data-quote="Lord Sessadore" data-source="post: 4637811" data-attributes="member: 57255"><p>I guess it has the potential to sort of work if you don't use all of your movement by the end of the move action in which you jump. But then you're into semantics - does "run out of movement" mean that you've moved as far as you possibly can in that action, or does it mean that you end your move action in the air? That one's debatable, in my opinion. One could argue that you run, jump, then forfeit the rest of your movement before you land, which means that you've "run out of movement", since you gave up the rest of it. I'll not try to say it isn't convoluted and rules-lawyery and semantic, because it totally is. Just expressing some thoughts.</p><p></p><p>Of course, as before, I'd probably allow the jump+teleport or jump+attack bit in my game, though depending on the situation I might throw in a supplementary check to "hit" the maximum height of the jump or whatever, or a penalty to the attack, or something. But that's house rules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4637811, member: 57255"] I guess it has the potential to sort of work if you don't use all of your movement by the end of the move action in which you jump. But then you're into semantics - does "run out of movement" mean that you've moved as far as you possibly can in that action, or does it mean that you end your move action in the air? That one's debatable, in my opinion. One could argue that you run, jump, then forfeit the rest of your movement before you land, which means that you've "run out of movement", since you gave up the rest of it. I'll not try to say it isn't convoluted and rules-lawyery and semantic, because it totally is. Just expressing some thoughts. Of course, as before, I'd probably allow the jump+teleport or jump+attack bit in my game, though depending on the situation I might throw in a supplementary check to "hit" the maximum height of the jump or whatever, or a penalty to the attack, or something. But that's house rules ;) [/QUOTE]
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