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<blockquote data-quote="the Jester" data-source="post: 5581315" data-attributes="member: 1210"><p>Well, here's your problem right here.</p><p></p><p>I have no problem with this scenario except for the bolded part. Breaking a ladder might give you a couple busted planks and a bunch of small sticks, but not two 10' poles. </p><p></p><p>Would you also allow a pc to gather armloads of sticks and sell them as 10' poles? </p><p></p><p>I would suggest that a 10' pole needs to be straight; needs to fit in the hand; can't be too heavy or too light; can't be too weak. You can pick up a stick in the woods any day, but a 10' pole must be crafted- the extra branches need smoothing, the whole thing has to be sanded and varnished, etc.</p><p></p><p>If you recognize this scenario is a problem but are unwilling to address it by changing prices... <em>until you have a massive chart of everything...</em> you have to own any problems that come from it. After all, the solution is obvious- change one of the prices!</p><p></p><p>I'm sorry if you don't like the answers you're getting here. I will repeat my suggestions of the DMG 1e and Arduin. Both discuss more than just gems. Add to that the 2.8e Players Option: Spells and Magic for things that are material components (in case you want an official price for colored sand or bat guano). And I'll echo the comments others have made that, when you post a thread on a <strong>discussion</strong> board, don't be shocked if you get some <strong>discussion</strong> outside of exactly what you asked. Getting frustrated by that won't help, it won't attract others to respond to your threads, and it won't encourage those of us that are trying to help to keep doing so.</p><p></p><p>As far as a master list of prices of everything, if it isn't explicitly for D&D (and I don't think you'll find one) you're going to have to go through and change it all anyway. It might honestly be easier just to start from scratch.</p><p></p><p>One final thing- you kind of made it sound like the "ladder/10' pole" issue is a common one with other dms, but I've never encountered it.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5581315, member: 1210"] Well, here's your problem right here. I have no problem with this scenario except for the bolded part. Breaking a ladder might give you a couple busted planks and a bunch of small sticks, but not two 10' poles. Would you also allow a pc to gather armloads of sticks and sell them as 10' poles? I would suggest that a 10' pole needs to be straight; needs to fit in the hand; can't be too heavy or too light; can't be too weak. You can pick up a stick in the woods any day, but a 10' pole must be crafted- the extra branches need smoothing, the whole thing has to be sanded and varnished, etc. If you recognize this scenario is a problem but are unwilling to address it by changing prices... [i]until you have a massive chart of everything...[/i] you have to own any problems that come from it. After all, the solution is obvious- change one of the prices! I'm sorry if you don't like the answers you're getting here. I will repeat my suggestions of the DMG 1e and Arduin. Both discuss more than just gems. Add to that the 2.8e Players Option: Spells and Magic for things that are material components (in case you want an official price for colored sand or bat guano). And I'll echo the comments others have made that, when you post a thread on a [b]discussion[/b] board, don't be shocked if you get some [b]discussion[/b] outside of exactly what you asked. Getting frustrated by that won't help, it won't attract others to respond to your threads, and it won't encourage those of us that are trying to help to keep doing so. As far as a master list of prices of everything, if it isn't explicitly for D&D (and I don't think you'll find one) you're going to have to go through and change it all anyway. It might honestly be easier just to start from scratch. One final thing- you kind of made it sound like the "ladder/10' pole" issue is a common one with other dms, but I've never encountered it. [/QUOTE]
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