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<blockquote data-quote="ThePolarBear" data-source="post: 6957196" data-attributes="member: 6857451"><p>You are right about Combat inspiration. A player that has an inspiration die can in fact look at the die being rolled before making the decision. And due to [MENTION=60210]jaelis[/MENTION] suggestion i looked up at the DMG and actually found that the choice about rolling is in fact a "table choice", (or rule, or convention. Still loving convention.) even if the starting point advised is to roll openly and then is provided a list of reasons on "why a DM might want to keep them secret".</p><p></p><p>I was wrong in calling it an interpretation, the "rule" is there. Still, combat inspiration just gives only the player with the die the ability to see the roll result (not that it would change anything at that point if it was shown to all) if the rolls are made secretly.</p><p></p><p>By the way [MENTION=6799660]Willie the Duck[/MENTION] i'm actually fine with both methods. I play in a game over Roll20 that goes with "all shown", i play(ed, game got interrupted cause real life reasons) that had the DM hide the rolls, DMing a game where i hide my rolls, playing in a game of Merp where dm hides the rolls but fudges them so blatantly that we all have a laugh about it.</p><p></p><p>Personally, i prefer "hidden for the DM" as a DM and "hidden for a DM" as a player but I'm absolutely not opposed to changing it if the rest of the group thinks it's better or chooses to use another system. I'm going to have fun regardless.</p><p></p><p>Now, on the topic of " do not derail this thread anymore", i'll just shut up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="ThePolarBear, post: 6957196, member: 6857451"] You are right about Combat inspiration. A player that has an inspiration die can in fact look at the die being rolled before making the decision. And due to [MENTION=60210]jaelis[/MENTION] suggestion i looked up at the DMG and actually found that the choice about rolling is in fact a "table choice", (or rule, or convention. Still loving convention.) even if the starting point advised is to roll openly and then is provided a list of reasons on "why a DM might want to keep them secret". I was wrong in calling it an interpretation, the "rule" is there. Still, combat inspiration just gives only the player with the die the ability to see the roll result (not that it would change anything at that point if it was shown to all) if the rolls are made secretly. By the way [MENTION=6799660]Willie the Duck[/MENTION] i'm actually fine with both methods. I play in a game over Roll20 that goes with "all shown", i play(ed, game got interrupted cause real life reasons) that had the DM hide the rolls, DMing a game where i hide my rolls, playing in a game of Merp where dm hides the rolls but fudges them so blatantly that we all have a laugh about it. Personally, i prefer "hidden for the DM" as a DM and "hidden for a DM" as a player but I'm absolutely not opposed to changing it if the rest of the group thinks it's better or chooses to use another system. I'm going to have fun regardless. Now, on the topic of " do not derail this thread anymore", i'll just shut up :P [/QUOTE]
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