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General Tabletop Discussion
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RAW: Using Purify Food and Drink to cure a party member?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9129020" data-attributes="member: 6802378"><p>Other point is ordinary contagious diseases have an incubation period of several days. Then if a magical healing effect needs a long-rest for a no-magical disease, then it shouldn't break the power balance. A different thing would be using low-level magic against magical diseased or caused by fantasy monsters.</p><p></p><p>If a poison from the real life can poison neutralized thanks to the appropriate antidote then that in D&D can by low-level healing magic, but maybe the healing would need more time, at least a short-rest. </p><p></p><p>Or spell slots are spend to "load" some potion, and this would work like the right medicine or antidote, but only with the "softer" no-magical toxins or pathogens.</p><p></p><p>Or low-level spells could be spend to craft antidotes, but with a handicap. If a Con check fails the poisoned victim is healed, but she suffers a level of exhaution until a short rest at least. </p><p></p><p>Could those healing effect break the power balance? Not if it needs a lot of time for recovery after the battle, and diseases and poisons by monsters with a higher challenge rating would need a better healing. The low-level magic wouldn't be enough. </p><p></p><p>* House rule: If a PC enjoys a medicine skill then spell slots (it doesn't matter what spell to be used) can be spent to craft no-magical medicines or antidotes. (level 0 spells can be enough but it would need more time to be crafted).</p><p></p><p>House rule 2, magical acupuncture: (smeared with ointment) magic needles can function as syringes for injuries and toxins.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9129020, member: 6802378"] Other point is ordinary contagious diseases have an incubation period of several days. Then if a magical healing effect needs a long-rest for a no-magical disease, then it shouldn't break the power balance. A different thing would be using low-level magic against magical diseased or caused by fantasy monsters. If a poison from the real life can poison neutralized thanks to the appropriate antidote then that in D&D can by low-level healing magic, but maybe the healing would need more time, at least a short-rest. Or spell slots are spend to "load" some potion, and this would work like the right medicine or antidote, but only with the "softer" no-magical toxins or pathogens. Or low-level spells could be spend to craft antidotes, but with a handicap. If a Con check fails the poisoned victim is healed, but she suffers a level of exhaution until a short rest at least. Could those healing effect break the power balance? Not if it needs a lot of time for recovery after the battle, and diseases and poisons by monsters with a higher challenge rating would need a better healing. The low-level magic wouldn't be enough. * House rule: If a PC enjoys a medicine skill then spell slots (it doesn't matter what spell to be used) can be spent to craft no-magical medicines or antidotes. (level 0 spells can be enough but it would need more time to be crafted). House rule 2, magical acupuncture: (smeared with ointment) magic needles can function as syringes for injuries and toxins. [/QUOTE]
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RAW: Using Purify Food and Drink to cure a party member?
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