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RAW weapon question
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<blockquote data-quote="cooperjer" data-source="post: 7055897" data-attributes="member: 6862150"><p>I tend to allow my PCs to drop weapons and not consume any of the actions available to them. I believe the drawing of ammunition is part of the attack. Drawing a weapon requires an object interaction or action if the character already used their object interaction. Some interesting things that have come up in play are:</p><p></p><p>1) Picking up a weapon. This is generally considered an object interaction; however, if the character is picking up a weapon and maintaining some form of awareness of their environment in a cautious way, i.e. in combat and picking up a weapon near an enemy, then I've said it requires an action. I stole this idea from Mike Mearls. </p><p></p><p>2) Opening and closing a door. Opening a door requires an object interaction. Closing a door requires an object interaction. I've had Duergar turn invisible as an action and run from combat through a door. They used an action already to turn invisible and an object interaction to open the door to the room. They can't close the door behind them because they are out of actions.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7055897, member: 6862150"] I tend to allow my PCs to drop weapons and not consume any of the actions available to them. I believe the drawing of ammunition is part of the attack. Drawing a weapon requires an object interaction or action if the character already used their object interaction. Some interesting things that have come up in play are: 1) Picking up a weapon. This is generally considered an object interaction; however, if the character is picking up a weapon and maintaining some form of awareness of their environment in a cautious way, i.e. in combat and picking up a weapon near an enemy, then I've said it requires an action. I stole this idea from Mike Mearls. 2) Opening and closing a door. Opening a door requires an object interaction. Closing a door requires an object interaction. I've had Duergar turn invisible as an action and run from combat through a door. They used an action already to turn invisible and an object interaction to open the door to the room. They can't close the door behind them because they are out of actions. [/QUOTE]
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