Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
RAW: XP until death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rya.Reisender" data-source="post: 7226270" data-attributes="member: 6801585"><p>RAW doesn't say much about it other than:</p><p></p><p>How to reward XP is usually handled by the adventure paths themselves. Some are very clear on how much XP to reward for what.</p><p></p><p>So let's take a look at the (more strict) adventure league rules:</p><p></p><p>As you can see, it pretty much refers to the adventures themselves too rather than giving a general guideline. Or says it is up to the DM how to calculate it if not defined by the adventure.</p><p></p><p>Interesting is the part about PC death:</p><p>- If the character can be revived by paying the cost: Get all XP from session</p><p>- If the character uses faction charity to be revived: "Forfeits all XP and rewards for that session (even those earned prior to death during that session)"</p><p>- If the character cannot be revived at all: Restart from level 1</p><p></p><p>------------------------------</p><p></p><p>So much for RAW.</p><p></p><p>I personally equally share XP between all characters that participated in combat. If someone exits combat mid-way (run away, die), then he doesn't get the XP from then on anymore, but still gets the XP from what happened before. If he however can't be revived at all, then the player will have to create a new PC that typically starts at 900 XP in my games. In that case, the surviving PCs actually get his share of XP for the battle instead.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7226270, member: 6801585"] RAW doesn't say much about it other than: How to reward XP is usually handled by the adventure paths themselves. Some are very clear on how much XP to reward for what. So let's take a look at the (more strict) adventure league rules: As you can see, it pretty much refers to the adventures themselves too rather than giving a general guideline. Or says it is up to the DM how to calculate it if not defined by the adventure. Interesting is the part about PC death: - If the character can be revived by paying the cost: Get all XP from session - If the character uses faction charity to be revived: "Forfeits all XP and rewards for that session (even those earned prior to death during that session)" - If the character cannot be revived at all: Restart from level 1 ------------------------------ So much for RAW. I personally equally share XP between all characters that participated in combat. If someone exits combat mid-way (run away, die), then he doesn't get the XP from then on anymore, but still gets the XP from what happened before. If he however can't be revived at all, then the player will have to create a new PC that typically starts at 900 XP in my games. In that case, the surviving PCs actually get his share of XP for the battle instead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
RAW: XP until death
Top